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Immersive audio-augmented environments: the LISTEN project ...

    https://www.researchgate.net/publication/3909504_Immersive_audio-augmented_environments_the_LISTEN_project#:~:text=Immersive%20audio-augmented%20environments%20are%20created%20by%20combining%20high-definition,prototypes%20and%20a%20virtual%20reality%20based%20authoring%20tool.
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Immersive audio-augmented environments: the LISTEN …

    https://ieeexplore.ieee.org/abstract/document/942112/
    Immersive audio-augmented environments are created by combining high-definition spatial audio rendering technology with advanced user modeling methods. These allow for adapting the content to the users' individual spatial behavior.

Immersive audio-augmented environments: the LISTEN …

    https://www.researchgate.net/publication/3909504_Immersive_audio-augmented_environments_the_LISTEN_project
    Immersive audio-augmented environments are created by combining high-definition spatial audio rendering technology with advanced user modeling methods.

A new immersive audio technology for virtual and augmented ...

    https://www.sonicom.eu/a-new-immersive-audio-technology-for-virtual-and-augmented-reality/
    The immersive audio technology is developed by SONICOM, a new EIC Pathfinder project, which will revolutionize the way we interact socially within AR/VR environments and applications. SONICOM is a 60-month project, which started in January 2021.

CiteSeerX — Designing Audio-Augmented Environments

    https://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.500.6443
    The LISTEN project, a system for an immersive audio augmented environment ap-plied in the art exhibition domain, provides an example of modeling and per-sonalization methods affecting the audio interface in terms of content and or-ganization. In addition, the outcomes of the preliminary tests are here reported. 1

LISTEN: Contextualized Presentation for Audio-Augmented ...

    https://km.aifb.kit.edu/ws/LLWA/abis/Zimmermann.pdf
    perception, developing an immersive audio-augmented environment. The key idea of the LISTEN concept [8] is to place the individual perception of space at the centre of the interface design so as to convey an immersive user ex-perience. By moving through real space users addition-ally navigate an acoustic information space designed as

Creating audio‐augmented environments | Emerald Insight

    https://www.emerald.com/insight/content/doi/10.1108/17427370580000111/full/html
    The paper deals with the design and creation of an intelligent user interface augmenting the user experience in everyday environments, by providing an immersive audio environment. We highlight the potential of augmenting the visual real environment in a personalized way, thanks to context modeling techniques. The LISTEN project, a system for an …

CiteSeerX — Tailored Audio Augmented Environments for …

    https://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.535.8175
    The LISTEN project, a system for an immersive audio augmented environment applied in the art exhibition domain, provides an example of modeling and personalization methods affecting the audio interface in terms of content and organization.

Immersive Spatial Audio Reproduction for VR/AR Using Room ...

    https://cvssp.org/hkim/paper/VR2019/IEEE-VR-paper.pdf
    Virtual reality (VR) and augmented reality (AR) are currently major topics in the media researches to create new immersive experiences [4,30]. Spatial audio is important for the sense of immersion in a virtual or augmented space but previous research has primarily focused more on visual experience. Recent researches have been

International Conference Audio for Virtual and …

    https://www.aes.org/events/reports/2018avarConference.pdf
    International Conference Audio for Virtual and Augmented Reality. NEENE E. 1096 J. Audio Eng. Soc., Vol. 64, No. 4, 2016 April. The area of virtual and augmented reality technology is rap- idly evolving, and with it new and exciting immersive expe- riences are being created for the consumer that are born out of cutting-edge audio research and development.

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