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IBasicAudio::put_Balance (control.h) - Win32 apps ...

    https://docs.microsoft.com/en-us/windows/win32/api/control/nf-control-ibasicaudio-put_balance#:~:text=The%20value%20can%20range%20from%20-10%2C000%20to%2010%2C000.,value%2010%2C000%20means%20the%20left%20channel%20is%20silent.
    none

IBasicAudio::put_Volume (control.h) - Win32 apps ...

    https://docs.microsoft.com/en-us/windows/win32/api/control/nf-control-ibasicaudio-put_volume
    Specifies the volume, as a number from –10,000 to 0, inclusive. Full volume is 0, and –10,000 is silence. Multiply the desired decibel level by 100. For example, –10,000 = –100 dB. Return value Returns an HRESULT value. Possible values include the following. Requirements See also Error and Success Codes IBasicAudio Interface

IBasicAudio::put_Balance (control.h) - Win32 apps ...

    https://docs.microsoft.com/en-us/windows/win32/api/control/nf-control-ibasicaudio-put_balance
    The value can range from -10,000 to 10,000. The value -10,000 means the right channel is attenuated by 100 dB and is effectively silent. The value 10,000 means the left channel is silent. The neutral value is 0, which means that both channels are at full volume. When one channel is attenuated, the other remains at full volume. Return value

IBasicAudio::put_Volume (Windows CE 5.0) | Microsoft …

    https://docs.microsoft.com/en-us/previous-versions/windows/embedded/ms939532(v=msdn.10)
    IBasicAudio::put_Volume (Windows CE 5.0) Parameters. The allowable input range is –10,000 to 0. Return Values. Returns an HRESULT value. E_INVALIDARG is returned for values outside the allowable input range and... Remarks. Full volume is 0, and –10,000 is silence; the scale is logarithmic. Multiply ...

IBasicAudio::put_Volume | Microsoft Docs

    https://docs.microsoft.com/en-us/previous-versions/ms784610(v=vs.85)
    IBasicAudio::put_Volume. The put_Volume method sets the volume (amplitude) of the audio signal.. Syntax. HRESULT put_Volume( long lVolume); Parameters. lVolume [in] Specifies the volume, as a number from –10,000 to 0, inclusive. Full volume is …

IBasicAudio.Volume | Microsoft Docs

    https://docs.microsoft.com/en-us/previous-versions/ms788104(v=vs.85)
    The Volume property sets or retrieves the audio volume. Syntax objAudio .Volume As Long Parameters This property takes no parameters. Return Values Returns a value from –10,000 (silence) to 0 (full volume). Each unit corresponds to .01 decibels. Not all devices support 10,000 distinct volume levels. Remarks This property is read/write.

DirectX.AudioVideoPlayBack Volume problem

    https://social.msdn.microsoft.com/Forums/en-US/5c443f6e-2ad9-4a97-9ff0-f8a1ba533e38/directxaudiovideoplayback-volume-problem
    I make this easier on a control by using a measurement of 0-100. Then subtract 100 from the setting value and multiply by 100. Silent with the put_Volume method of the IBasicAudio is -10000.

Directshow, how to set volume? - Graphics and GPU ...

    https://www.gamedev.net/forums/topic/220766-directshow-how-to-set-volume/
    Query for a IBasicAudio interface from the graph builder. m_pGraphBuilder->QueryInterface ( IID_IBasicAudio, reinterpret_cast ( &m_pBasicAudio ) ) With this interface you can simply change the volume by doing: m_pBasicAudio->put_Volume ( iVolumeRange [dwVolume] ); Careful, put_Volume uses dB in the range of 0 to -10000.

C++ (Cpp) IMediaControl::Run Examples - HotExamples

    https://cpp.hotexamples.com/examples/-/IMediaControl/Run/cpp-imediacontrol-run-method-examples.html
    C++ (Cpp) IMediaControl::Run - 28 examples found. These are the top rated real world C++ (Cpp) examples of IMediaControl::Run extracted from open source projects. You can rate examples to help us improve the quality of examples.

Instrument Input Volume? | Fractal Audio Systems Forum

    https://forum.fractalaudio.com/threads/instrument-input-volume.110398/
    dynamic range in dB = 10 times the base 10 log of the square of number of possible values. 16 bits would be 2^16 = 65536 possible values dynamic range = 10 * log10( 65536^2 ) = about 96.33 dB 24 bits would be 2^24 = 16777216 possible values dynamic range = 10 * log10( 16777216^2 ) = about 144.5 dB dBFS is relative to the maximum possible signal level.

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