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Capture Audio and Video in HTML5 - HTML5 Rocks

    https://www.html5rocks.com/en/tutorials/getusermedia/intro/
    Introduction. The ability to capture audio and video has been the Holy Grail of web development for a long time. For many years, you had to rely on browser plugins (Flash or Silverlight) to get the job done.Come on! HTML5 to the rescue. It might not be apparent, but the rise of HTML5 has brought a surge of access to device hardware.

Getting Started with Web Audio API - HTML5 Rocks

    https://www.html5rocks.com/en/tutorials/webaudio/intro/
    The Web Audio API is a high-level JavaScript API for processing and synthesizing audio in web applications. The goal of this API is to include capabilities found in modern game audio engines and some of the mixing, processing, and filtering tasks that are found in modern desktop audio production applications.

Tutorials - HTML5 Rocks

    https://www.html5rocks.com/en/tutorials/
    February 5th, 2010 Quick Guide to Implementing the HTML5 Audio Tag Learn how to use the HTML5 audio tag and fall back to Flash on platforms which do not support it. audio flash media Except as otherwise noted , the content of this page is licensed under the Creative Commons Attribution 3.0 License , and code samples are licensed under the ...

Case Study: The Sounds of Racer - HTML5 Rocks

    https://www.html5rocks.com/en/tutorials/casestudies/racer-sound/
    var startPosition = throttle * 3; var audio = context.createBufferSource(); audio.buffer = loadedBuffers["accelerate_and_loop"]; //Sets the loop positions for the buffer source. audio.loopStart = 5; audio.loopEnd = 9; //Starts the buffer source at the current time //with the calculated offset.

Get Started with WebRTC - HTML5 Rocks

    https://www.html5rocks.com/en/tutorials/webrtc/basics/
    An app might record and distribute video or audio without the user knowing. Malware or viruses might be installed alongside an apparently innocuous plugin or app. WebRTC has several features to avoid these problems: WebRTC implementations use secure protocols, such as DTLS and SRTP.

How to record audio in Chrome with native HTML5 APIs ...

    https://breakthebit.org/post/36747566580/how-to-record-audio-in-chrome-with-native-html5
    recorder = new Recorder(mediaStreamSource); recorder.record(); When done, the recorder object can promptly convert the buffered audio to a natively playable WAV file: recorder.stop(); recorder.exportWAV(function(s) { audio.src = window.URL.createObjectURL(s); });

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