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Getting Started with Web Audio API - HTML5 Rocks

    https://www.html5rocks.com/en/tutorials/webaudio/intro/
    The Web Audio API is a high-level JavaScript API for processing and synthesizing audio in web applications. The goal of this API is to include …

Capture Audio and Video in HTML5 - HTML5 Rocks

    https://www.html5rocks.com/en/tutorials/getusermedia/intro/
    window.AudioContext = window.AudioContext || window.webkitAudioContext; const context = new AudioContext(); navigator.mediaDevices.getUserMedia({ audio: true }).then((stream) => { const microphone = context.createMediaStreamSource(stream); const filter = context.createBiquadFilter(); // microphone -> filter -> destination microphone.connect(filter); …

HTML5 Rocks - A resource for open web HTML5 developers

    https://www.html5rocks.com/en/
    HTML5 Rocks is now Web Fundamentals. Web—Google Developers Web Fundamentals, Tools, Updates and Case Studies are available at Google Developers! Archived Tutorials. HTML5 …

Get Started with WebRTC - HTML5 Rocks

    https://www.html5rocks.com/en/tutorials/webrtc/basics/
    Communicate streaming audio, video, or data. To acquire and communicate streaming data, WebRTC implements the following APIs: MediaStream gets access to data streams, such as from the user's camera and microphone. RTCPeerConnection enables audio or video calling with facilities for encryption and bandwidth management.

implementing html5 audio · WebPlatform Docs

    https://webplatform.github.io/docs/tutorials/implementing_html5_audio/
    Originally published Feb. 5, 2010. Summary. A step-by-step guide on how to implement the HTML5 audio-tag. Implementing the HTML5 Audio Tag. Step 1: Wrap your Flash object with the audio tag. Those browsers that don’t recognize the audio tag will load the Flash content instead. <audio><objectclass="playerpreview"type="application/x-shockwave …

HTML5 audio and the Web Audio API are BFFs! | Google ...

    https://developers.google.com/web/updates/2012/02/HTML5-audio-and-the-Web-Audio-API-are-BFFs
    // Create an <audio> element dynamically. var audio = new Audio(); audio.src = 'myfile.mp3'; audio.controls = true; audio.autoplay = true; …

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