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The Web Dev | Build Music Player using HTML, CSS, and JS

    https://thewebdev.tech/musicplayer-javascript/#:~:text=Event%20listener%20to%20update%20song%20progress%3A%20On%20HTML,the%20song%20from%20the%20event%20and%20the%20currentTime.
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HTML Audio/Video DOM timeupdate Event - W3Schools

    https://www.w3schools.com/Tags/av_event_timeupdate.asp
    // Get the <audio> element with id="myVideo" var aud = document.getElementById("myVideo"); // Assign an ontimeupdate event to the <audio> element, and execute a function if the current playback position has changed aud.ontimeupdate = …

javascript - Html5 Audio timeupdate precision - Stack …

    https://stackoverflow.com/questions/37149520/html5-audio-timeupdate-precision
    I am working with HTML5 audio. For my use-case, I need to listen on the audio duration played and once it crosses a certain threshold, pause the audio. So something like: $(audio).bind('timeupdate', function() { if (audio.currentTime >= 10){ audio.pause(); } });

Setting the granularity of the HTML5 audio event …

    https://stackoverflow.com/questions/12325787/setting-the-granularity-of-the-html5-audio-event-timeupdate
    $(audio).bind('timeupdate', function() { if (audio.currentTime >= 26){ var blah = audio.currentTime; audio.currentTime = 23; console.log(blah); } }) This works fine but the only glitch here is that the timeupdate event doesnt trigger very consistently. For instance, the console.log above returned: 26.14031982421875. 26.229642868041992

HTML Audio/Video DOM timeupdate 事件_w3cschool

    https://www.w3cschool.cn/htmltags/av-event-timeupdate.html
    HTML Audio/Video DOM timeupdate 事件 HTML 音频/视频 DOM 参考手册 实例 当视频播放位置已经改变,显示视频当前播放位置(一秒计 ...

ontimeupdate Event - W3Schools

    https://www.w3schools.com/jsref/event_ontimeupdate.asp
    Definition and Usage. The ontimeupdate event occurs when the playing position of an audio/video has changed. This event is invoked by: Playing the audio/video. Moving the playback position (like when the user fast forwards to a different point in the audio/video) Tip: The ontimeupdate event is often used together with the currentTime property of the Audio/Video Object, which returns the …

HTML : Html5 Audio timeupdate precision - YouTube

    https://www.youtube.com/watch?v=ZTeUSdU1CsI
    HTML : Html5 Audio timeupdate precision [ Beautify Your Computer : https://www.hows.tech/p/recommended.html ] HTML : Html5 Audio timeupdate precision Note: ...

HTMLMediaElement: timeupdate event - Web APIs | MDN

    https://developer.mozilla.org/en-US/docs/Web/API/HTMLMediaElement/timeupdate_event
    HTMLMediaElement: timeupdate event. The timeupdate event is fired when the time indicated by the currentTime attribute has been updated. The event frequency is dependant on the system load, but will be thrown between about 4Hz and 66Hz (assuming the event handlers don't take longer than 250ms to run). User agents are encouraged to vary the frequency of the event …

HTML : Setting the granularity of the HTML5 audio event ...

    https://www.youtube.com/watch?v=c56zHwQZuD8
    HTML : Setting the granularity of the HTML5 audio event 'timeupdate' [ Gift : Animated Search Engine : https://bit.ly/AnimSearch ] HTML : Setting the granul...

HTMLMediaElement: timeupdate - Web API 接口参考 | MDN

    https://developer.mozilla.org/zh-CN/docs/Web/API/HTMLMediaElement/timeupdate_event
    Remember, the event frequency is dependant on the system load. Using addEventListener (): const video = document.querySelector('video'); video.addEventListener('timeupdate', (event) => { console.log('The currentTime attribute has been updated. Again.');

Audio5js - The HTML Audio Compatibility Layer

    http://zohararad.github.io/audio5js/
    var audioReady = function { //this points to the Audio5js instance this.on('play', function { console.log('play'); }, this); this.on('pause', function { console.log('pause'); }, this); this.on('ended', function { console.log('ended'); }, this); // timeupdate event passes audio // duration and position to callback this.on('timeupdate', function (position, duration) { console.log(duration, position); }, …

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