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How can I force an HTML5 audio element to buffer an …

    https://stackoverflow.com/questions/4764015/how-can-i-force-an-html5-audio-element-to-buffer-an-entire-song
    This answer is useful. 7. This answer is not useful. Show activity on this post. The solution I found was this: function load () { a.play (); setTimeout ("a.pause ()", 10); } Play the file and pause it 10ms later, then the browser will buffer the entire song. Share. Follow this answer to receive notifications.

html - Reduce html5 audio tag buffer - Stack Overflow

    https://stackoverflow.com/questions/23992878/reduce-html5-audio-tag-buffer
    You can't control the buffering of an audio tag. The buffering and delay is dependent on implementation, and is more complicated than a single setting as there are buffers along every step of the chain. If latency matters for your application, I suggest implementing a WebRTC client which is built for low-latency.

HTML Audio/Video DOM buffered Property - W3Schools

    https://www.w3schools.com/Tags/av_prop_buffered.asp
    The buffered property returns a TimeRanges object. The TimeRanges object represents the user's buffered ranges of the audio/video. A buffered range is a time-range of buffered audio/video. The user gets several buffered ranges if he/she skips in the audio/video. Note: This property is read-only. Browser Support

HTML DOM Audio buffered Property - W3Schools

    https://www.w3schools.com/jsref/prop_audio_buffered.asp
    Get the first buffered range (part) of the audio in seconds: var x = document.getElementById("myAudio"); document.getElementById("demo").innerHTML = "Start: " + x.buffered.start(0) + " End: " + x.buffered.end(0); Try it Yourself ».

AudioBuffer - Web APIs | MDN - Mozilla

    https://developer.mozilla.org/en-US/docs/Web/API/AudioBuffer
    AudioBuffer The AudioBuffer interface represents a short audio asset residing in memory, created from an audio file using the AudioContext.decodeAudioData () method, or from raw data using AudioContext.createBuffer (). Once put into an AudioBuffer, the audio can then be played by being passed into an AudioBufferSourceNode.

Media buffering, seeking, and time ranges - Developer ...

    https://developer.mozilla.org/en-US/docs/Web/Guide/Audio_and_video_delivery/buffering_seeking_time_ranges
    To try out and visualize buffered time ranges we can write a little bit of HTML: <p> <audio id="my-audio" controls> <source src="music.mp3" type="audio/mpeg"> </audio> </p> <p> <canvas id="my-canvas" width="300" height="20"> </canvas> </p>. Copy to Clipboard.

HTML5 audio autobuffer, Use of autobuffer attribute in ...

    https://www.roseindia.net/tutorial/html/html5/HTML5AudioAutoBuffer.html
    HTML5 audio autobuffer, Use of autobuffer attribute in audio tag. The autobuffer attribute has Boolean value. It is available in audio tag. Autobuffer attribute is used for buffering a file in advance. It continues until the whole file has been downloaded. If it is present in audio tag file; music will start buffering automatically .

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