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About HTML5 Audio and Video - Apple Developer

    https://developer.apple.com/library/archive/documentation/AudioVideo/Conceptual/Using_HTML5_Audio_Video/Introduction/Introduction.html
    Safari supports the <video> and <audio> media elements on iOS 3.0 and later and in Safari 3.1 and later on the desktop (Mac OS X and Windows). Support for these media elements allows Safari and other HTML5-compliant …

Audio and Video HTML - Apple Developer

    https://developer.apple.com/library/archive/documentation/AudioVideo/Conceptual/Using_HTML5_Audio_Video/AudioandVideoTagBasics/AudioandVideoTagBasics.html
    Generally speaking, if you provide media in MPEG-4 (basic profile) and Ogg formats, your media can play in browsers that support HTML5. Note: Safari on iOS supports low-complexity AAC audio, MP3 audio, AIF audio, WAVE audio, and baseline profile MPEG-4 video.

What audio file types (e.g., mp3, ogg) are supported by ...

    https://stackoverflow.com/questions/7780282/what-audio-file-types-e-g-mp3-ogg-are-supported-by-mobile-safari-and-html5
    Safari on iOS (including iPad) currently supports uncompressed WAV and AIF audio, MP3 audio, and AAC-LC or HE-AAC audio. HE-AAC is the preferred format. Safari on iOS (including iPad) currently supports MPEG-4 video (Baseline profile) and QuickTime movies encoded with H.264 video (Baseline profile) and one of the supported audio types.

HTML Audio - W3Schools

    https://www.w3schools.com/html/html5_audio.asp
    HTML Audio Formats. There are three supported audio formats: MP3, WAV, and OGG. The browser support for the different formats is:

html5 <audio> not playing on IOS Safari - Stack Overflow

    https://stackoverflow.com/questions/6288130/html5-audio-not-playing-on-ios-safari
    As of 4.x iOS no longer supports autoplay for html5 audio objects. See: Autoplay audio files on an iPad with HTML5. edit (2011-10-04): This was regarding to how the original posters code snippet was presented. If given code is not executed via an event triggered by user action (f.ex click), the audio won't play.

Cross-browser audio basics - Developer guides | MDN

    https://developer.mozilla.org/en-US/docs/Web/Guide/Audio_and_video_delivery/Cross-browser_audio_basics
    Here we define an <audio> element with multiple sources — we do this as not all browsers support the same audio formats. To ensure reasonable coverage, we should specify at least two different formats. The two formats that will give maximum coverage are mp3 and ogg vorbis. We do this using the <source> element, which takes the attributes src and type

HTML5 audio - Wikipedia

    https://en.wikipedia.org/wiki/HTML5_Audio
    Supported audio coding formats The adoption of HTML5 audio, as with HTML5 video , has become polarized between proponents of free and patent-encumbered formats. In 2007, the recommendation to use Vorbis was retracted from the specification by the W3C together with that to use Ogg Theora , citing the lack of a format accepted by all the major ...

HTML5 Audio — The State of Play | HTML5 Doctor

    http://html5doctor.com/html5-audio-the-state-of-play/
    Client Side#. When defining sources in your code or markup, you can also specify the MIME type, which will help the browser identify the media correctly. To set up HTML5 audio in the most robust manner, you could write something like this: <audio>. <source src="elvis.mp3" type='audio/mpeg; codecs="mp3"'>.

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