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javascript - Delay in playing HTML5 audio file on mobile ...

    https://stackoverflow.com/questions/27242821/delay-in-playing-html5-audio-file-on-mobile-browsers
    function () { clickSound.play (); } this works fine on my computer (firefox, chrome), but on mobile after clicking the trigger button, it will wait for like 3 seconds before it plays for the first time, and will now play instantly after the first delayed play. Update:

Html5 audio is delayed (Firefox only) | Firefox Support ...

    https://support.mozilla.org/en-US/questions/1088253
    Steps I tried so far: - Restarting Firefox in safe mode and add-ons disabled (HTML5 audio still delayed) - Creating a brand new user profile (HTML5 audio still delayed) - Reinstalled Firefox (HTML5 audio still delayed) - Options -> Advanced -> check/uncheck "Use hardware acceleration when available" (HTML5 audio still delayed)

Play Audio After Few Seconds or Time Delay in JavaScript ...

    https://www.codespeedy.com/play-audio-with-time-delay-javascript/
    setTimeout (function () { document.getElementById ("id_here").play (); }, 8000)ods. This is the main function to play audio after 8 seconds. setTimeout (function () { // your code goes here }, enter delay time in miliseconds) You may also interested in, Alert Before Leaving A Web Page Using JavaScript jQuery.

Safari HTML5 Audio Delay - Apple Community

    https://discussions.apple.com/thread/6886071
    Whenever you play a sound, it delays it 1/2 to 1 second. Even if you are clicking a play button that just plays the same tiny little sound effect with each click, it will always be delayed. This has been a problem with desktop Safari for years. Compare it to Chrome or Firefox, which have nearly perfect, nearly instant audio using HTML5 audio.

How to play audio repeatedly using HTML5 ? - GeeksforGeeks

    https://www.geeksforgeeks.org/how-to-play-audio-repeatedly-using-html5/
    How to play audio repeatedly using HTML5 ? This article will show you how an audio file can be played repeatedly on a web page. This is done by using the loop attribute of the <audio> tag. It is used to restart the audio again and again after loading the web page. This can be used in situations where the audio has to be looped until it is ...

HTML : Delay in playing HTML5 audio file on mobile ...

    https://www.youtube.com/watch?v=CoxC-AyLZxg
    HTML : Delay in playing HTML5 audio file on mobile browsers [ Beautify Your Computer : https://www.hows.tech/p/recommended.html ] HTML : Delay in playing HT...

HTML5 Audio: Explore HTML5 Audio Controls With …

    https://www.bitdegree.org/learn/html5-audio
    Using HTML5 audio controls, the user can start and pause the playing sound, raise or lower the volume and skip to a specific part of the track using a slider. Other Attributes. While other attributes are used less commonly, it's still good to be familiar with them in case you need to define a custom type of behavior for your HTML5 audio player.

HTML Audio - W3Schools

    https://www.w3schools.com/html/html5_audio.asp
    HTML Audio - How It Works. The controls attribute adds audio controls, like play, pause, and volume.. The <source> element allows you to specify alternative audio files which the browser may choose from. The browser will use the first recognized format. The text between the <audio> and </audio> tags will only be displayed in browsers that do not support the <audio> element.

HTML5 Audio — The State of Play | HTML5 Doctor

    http://html5doctor.com/html5-audio-the-state-of-play/
    Fun fact: Android 2.2 supports the <video> element but not its <audio> counterpart. In order to play audio, you need to use the video element. The good news is that at the time of writing, it’s estimated that around 80% of browsers now support HTML5 audio.

HTMLMediaElement.play() Returns a Promise | Web | Google ...

    https://developers.google.com/web/updates/2016/03/play-returns-promise
    An improvement to the underlying play () method to address this uncertainty is long overdue, and this has now made it to the web platform , with an initial implementation in Chrome 50. A play () call on an a <video> or <audio> element now returns a Promise. If playback succeeds, the Promise is fulfilled, and if playback fails, the Promise is ...

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