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Script for Simple HTML5 Audio Player using Javascript

    https://www.kodyaz.com/html5/script-for-html5-audio-player.aspx#:~:text=First%20audio%20element%20in%20HTML5%20page%20is%20fetched,gets%20the%20audio%20element%20created%20in%20HTML5%20page.
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HTML5 Audio Object Call Using Javascript – …

    https://www.mootzproductions.com/html5-audio-object-call-using-javascript/
    <title>HTML5 Audio Object Call Using Javascript Code Talk</title> </head> <body> <script> var audio; function initAudioPlayer(){audio = new Audio(); audio.src = “MyAudio.mp3”; audio.loop = true; audio.play();} window.addEventListener(“load”, initAudioPlayer); </script> </body> </html> Explanation of the above code:

HTML DOM Audio Object - W3Schools

    https://www.w3schools.com/jsref/dom_obj_audio.asp
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javascript - HTML5 Audio object doesn't play in Safari ...

    https://stackoverflow.com/questions/4072587/html5-audio-object-doesnt-play-in-safari
    On my page, I dynamically create an HTML5 Audio element in JavaScript: bell = new Audio("alarmclock.mp3"); Later on (in response to a jQuery Countdown object expiring), I play it: bell.play(); Results: Chrome (6.0.472.55) for Mac: The audio plays fine. OmniWeb (5.10.2): The audio plays fine. Safari (5.0.1) for Mac: I hear nothing. The audio plays fine.

HTML Audio - W3Schools

    https://www.w3schools.com/html/html5_audio.asp
    HTML Audio - How It Works. The controls attribute adds audio controls, like play, pause, and volume. The <source> element allows you to specify alternative audio files which the browser may choose from. The browser will use the first recognized format. The text between the <audio> and </audio> tags will only be displayed in browsers that do not support the <audio> element.

HTML | DOM Audio Object - GeeksforGeeks

    https://www.geeksforgeeks.org/html-dom-audio-object/
    The Audio object is used for representing an HTML <audio> element. The Audio Object is a new object in HTML5. Syntax: For creating an <audio> element: var gfg = document.createElement("AUDIO") For accessing an <audio> element: var x = document.getElementById("myAudio") Property Values:

How to play audio repeatedly using HTML5 ? - GeeksforGeeks

    https://www.geeksforgeeks.org/how-to-play-audio-repeatedly-using-html5/
    How to play audio repeatedly using HTML5 ? This article will show you how an audio file can be played repeatedly on a web page. This is done by using the loop attribute of the <audio> tag. It is used to restart the audio again and again after loading the web page. This can be used in situations where the audio has to be looped until it is ...

Script for Simple HTML5 Audio Player using Javascript

    https://www.kodyaz.com/html5/script-for-html5-audio-player.aspx
    var audio = document.getElementById("audio"); where HTML5 audio element in HTML page is fetched using getElementById, and audio.src = audio_file_path; where audio source file (music or sound file) URL path is set. In the next step in this HTML5 audio tutorial you can now create three controls for building a simple HTML5 audio player.

Audio Player using HTML5 and JavaScript

    https://imajineweb.com/javascriptaudioplayer/
    I started this work just to learn about audio tag in html5. My objective was to choose songs from a list and play it using audio tag. This audio player has following controls. Play/Pause; Rewind; Fast-forward; Previous; Next; Stop; Restart; Volume up; Volume down. Let us implement it in three steps. List the songs using a list box; Display the audio controls

Audio() - Web APIs | MDN

    https://developer.mozilla.org/en-US/docs/Web/API/HTMLAudioElement/Audio
    There are three ways you can tell when enough of the audio file has loaded to allow playback to begin: Check the value of the readyState property. If it's HTMLMediaElement.HAVE_FUTURE_DATA, there's enough data available to begin playback and play for at least a short time. If it's HTMLMediaElement.HAVE_ENOUGH_DATA, then there's …

javascript - HTML5 audio start over - Stack Overflow

    https://stackoverflow.com/questions/13002935/html5-audio-start-over
    The best solution I got was to simply call cloneNode and play each sound that way. Its not perfect (compared to Chrome where it sounds flawless): var audio = document.getElementById ('myaudio'); setInterval (function () { audio.cloneNode ().play (); }, 100); Share.

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