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HTML Audio/Video DOM Reference - W3Schools

    https://www.w3schools.com/tags/ref_av_dom.asp#:~:text=The%20HTML5%20DOM%20has%20methods%2C%20properties%2C%20and%20events,browser%20can%20play%20the%20specified%20audio%2Fvideo%20type%3A%20load%28%29
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HTML DOM Audio Object - W3Schools

    https://www.w3schools.com/jsref/dom_obj_audio.asp
    28 rows

HTML Audio/Video DOM Reference - W3Schools

    https://www.w3schools.com/tags/ref_av_dom.asp
    30 rows

HTML | DOM Audio Object - GeeksforGeeks

    https://www.geeksforgeeks.org/html-dom-audio-object/
    The Audio object is used for representing an HTML <audio> element. The Audio Object is a new object in HTML5. Syntax: For creating an <audio> element: var gfg = document.createElement("AUDIO") For accessing an <audio> element: var x = document.getElementById("myAudio") Property Values:

HTML Audio/Video Methods: Add Media On Webpage- Code With …

    https://codewitham.com/html/html-audio-video-methods/
    HTML Audio/Video Methods: HTML 5 <audio> and <video> tags make it simple to add media to a website. You need to set src attribute to identify the media source and include a controls attribute so the user can play and pause the media.

HTML5 Audio Object Call Using Javascript – …

    https://www.mootzproductions.com/html5-audio-object-call-using-javascript/
    <title>HTML5 Audio Object Call Using Javascript Code Talk</title> </head> <body> <script> var audio; function initAudioPlayer(){audio = new Audio(); audio.src = “MyAudio.mp3”; audio.loop = true; audio.play();} window.addEventListener(“load”, initAudioPlayer); </script> </body> </html> Explanation of the above code:

Audio() - Web APIs | MDN

    https://developer.mozilla.org/en-US/docs/Web/API/HTMLAudioElement/Audio
    A new HTMLAudioElement object, configured to be used for playing back the audio from the file specified by url.The new object's preload property is set to auto and its src property is set to the specified URL or null if no URL is given. If a URL is specified, the browser begins to asynchronously load the media resource before returning the new object.

Everything you ever wanted to know about the HTML5 …

    https://medium.com/tiny-code-lessons/everything-you-ever-wanted-to-know-about-the-html5-audio-player-c3ad152a8224
    var audio = new Audio(“url”) This creates an Audio object . It has a LOT of attributes and events, many are shared with the Media object which is its parent class.

HTMLAudioElement - Web APIs | MDN - Mozilla

    https://developer.mozilla.org/en-US/docs/Web/API/HTMLAudioElement
    var audioElement = new Audio ('car_horn.wav'); audioElement. addEventListener ('loadeddata', => {let duration = audioElement. duration; // The duration variable now holds the duration (in seconds) of the audio clip})

html - HTML5 Audio stop function - Stack Overflow

    https://stackoverflow.com/questions/14834520/html5-audio-stop-function
    First method: create a function and pass the audio. function stopAudio(audio) { audio.pause(); audio.currentTime = 0; } //then using it: stopAudio(audio); Second method (favoured): extend the Audio class: Audio.prototype.stop = function() { this.pause(); this.currentTime = 0; };

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