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html - Play HTML5 Audio immediately without waiting for ...

    https://stackoverflow.com/questions/15300333/play-html5-audio-immediately-without-waiting-for-the-entire-buffering-to-complet
    Running video and audio without complete buffering is called smooth / adaptive streaming. It can be achieved in players like silverlight and flash. What it actually does is to create chunks of files and let the user play file chunk by chunk. Since you are downloading chunks, it will not require whole file to download.

HTML DOM Audio buffered Property - W3Schools

    https://www.w3schools.com/jsref/prop_audio_buffered.asp
    The buffered property returns a TimeRanges object. The TimeRanges object represents the user's buffered ranges of the audio. A buffered range is a time-range of buffered audio. The user gets several buffered ranges if he/she skips in the audio. Note: This property is read-only.

GitHub - krisnoble/Mediabuffer: Buffer HTML5 …

    https://github.com/krisnoble/Mediabuffer
    Buffer HTML5 audio/video for uninterrupted playback. Provides a workaround for Chrome's incorrect canplaythrough behaviour and adds some other useful functionality. ###Demo. Native JavaScript, no dependencies. Released under the MIT license, based on code by Denis Nazarov. Uses code by Michael Zaporozhets, based on detectmobilebrowsers.com by ...

AudioBuffer - Web APIs | MDN - Mozilla

    https://developer.mozilla.org/en-US/docs/Web/API/AudioBuffer
    The AudioBuffer interface represents a short audio asset residing in memory, created from an audio file using the AudioContext.decodeAudioData() method, or from raw data using AudioContext.createBuffer().Once put into an AudioBuffer, the audio can then be played by being passed into an AudioBufferSourceNode.. Objects of these types are designed to hold small …

HTML Audio/Video DOM buffered Property - W3Schools

    https://www.w3schools.com/Tags/av_prop_buffered.asp
    Represents the buffered parts of the audio/video. TimeRanges Object Properties: length - get the number of buffered ranges in the audio/video. start ( index) - get the start position of a buffered range. end ( index) - get the end position of a buffered range. Note: The first buffered range is index 0. HTML Audio/Video DOM Reference.

Audio stuttering on HTML5 export · Issue #40891 ...

    https://github.com/godotengine/godot/issues/40891
    (There's no ideal audio buffer length; it depends on the client's CPU power. This is why some games let the player adjust the audio buffer length.) Is it possible the stuttering is happening because of WebGL 1.0? If so, is it a limitation of the technology version? Audio stuttering is unrelated to graphics rendering.

Getting Started with Web Audio API - HTML5 Rocks

    https://www.html5rocks.com/en/tutorials/webaudio/intro/
    The Web Audio API is a high-level JavaScript API for processing and synthesizing audio in web applications. The goal of this API is to include capabilities found in modern game audio engines and some of the mixing, processing, and filtering tasks that are found in modern desktop audio production applications.

Media buffering, seeking, and time ranges - Developer ...

    https://developer.mozilla.org/en-US/docs/Web/Guide/Audio_and_video_delivery/buffering_seeking_time_ranges
    Media buffering, seeking, and time ranges. Sometimes it's useful to know how much <audio> or <video> has downloaded or is playable without delay — a good example of this is the buffered progress bar of an audio or video player. This article discusses how to build a buffer/seek bar using TimeRanges, and other features of the media API.

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