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Is there any possibility to control HTML5 audio volume on …

    https://stackoverflow.com/questions/27296391/is-there-any-possibility-to-control-html5-audio-volume-on-ios
    I use the html5 audio library Buzz to add sounds to a browser game. There is a toggle button to mute and unmute sound, which works good on desktop and Android devices. Unfortunately it seems like the audio tag is quite limited on IOS, so that I cannot mute audio in Mobile Safari (see https://developer.apple.com/library/archive/documentation/AudioVideo/Conceptual/Using_HTML5_Audio_Video/Introduction/Introduction.html ):

About HTML5 Audio and Video - Apple Developer

    https://developer.apple.com/library/archive/documentation/AudioVideo/Conceptual/Using_HTML5_Audio_Video/Introduction/Introduction.html
    About HTML5 Audio and Video. If you embed audio or video in your website, you should use HTML5. HTML5 is the next major version of HTML, the primary standard that determines how web content interacts with browsers. HTML5 supports audio and video playback natively in the browser, without requiring a plug-in.

Playing Sounds with the Web Audio API - Apple Developer

    https://developer.apple.com/library/archive/documentation/AudioVideo/Conceptual/Using_HTML5_Audio_Video/PlayingandSynthesizingSounds/PlayingandSynthesizingSounds.html
    In Audio and Video HTML, you learned how to stream audio using the <audio> HTML5 element. While the <audio> tag is suitable for basic needs such as streaming and media playback, another option called the Web Audio API offers a more comprehensive audio-based toolkit. The Web Audio API is a JavaScript interface that features the ability to:

javascript - HTML5 audio issue with Mobile Safari iOS ...

    https://stackoverflow.com/questions/32472808/html5-audio-issue-with-mobile-safari-ios
    On the desktop, the audio/sound is playing fine. However, when I visit the site using my iPhone's Safari, the sound will not play. I call the play() method on the sound variables (green, red, etc.) via this jQueryUI code:

iOS-Specific Considerations - Apple Developer

    https://developer.apple.com/library/archive/documentation/AudioVideo/Conceptual/Using_HTML5_Audio_Video/Device-SpecificConsiderations/Device-SpecificConsiderations.html
    Safari on iOS (including iPad) currently supports uncompressed WAV and AIF audio, MP3 audio, and AAC-LC or HE-AAC audio. HE-AAC is the preferred format. Safari on iOS (including iPad) currently supports MPEG-4 video (Baseline profile) and QuickTime movies encoded with H.264 video (Baseline profile) and one of the supported audio types.

How to: Web Audio on iOS - Paul Bakaus' blog

    https://paulbakaus.com/tutorials/html5/web-audio-on-ios/
    First things first: Web Audio is the real deal, and works impressively well on iOS-running devices. Even the biggest annoying limitation of the ugly HTML5 Audio past is gone – being able to play back only one sound at a time. Though, one important limitation remains on iOS: Web Audio is effectively muted until user activation.

html5 <audio> not playing on IOS Safari - Stack Overflow

    https://stackoverflow.com/questions/6288130/html5-audio-not-playing-on-ios-safari
    As of 4.x iOS no longer supports autoplay for html5 audio objects. See: Autoplay audio files on an iPad with HTML5. edit (2011-10-04): This was regarding to how the original posters code snippet was presented. If given code is not executed via an event triggered by user action (f.ex click), the audio won't play.

iOS does not play using Web Audio API or HTML5 · Issue ...

    https://github.com/goldfire/howler.js/issues/1220
    ztl8702 mentioned this issue on Sep 30, 2020. fix (web): fix audio playback on iOS / Safari MindongLab/yngdieng#696. Merged. inickt mentioned this issue on Jan 12. iOS not playing badaix/snapweb#18. Open. davidyoakum mentioned this issue on Jul 29.

Controlling Media with JavaScript - Apple Developer

    https://developer.apple.com/library/archive/documentation/AudioVideo/Conceptual/Using_HTML5_Audio_Video/ControllingMediaWithJavaScript/ControllingMediaWithJavaScript.html
    Controlling Media with JavaScript. Because the <audio> and <video> elements are part of the HTML5 standard, there are JavaScript methods, properties, and DOM events associated with them.. There are methods for loading, playing, pausing, and jumping to a time. There are also properties you can set programmatically, such as the src URL and the height …

Audio and Video HTML - Apple Developer

    https://developer.apple.com/library/archive/documentation/AudioVideo/Conceptual/Using_HTML5_Audio_Video/AudioandVideoTagBasics/AudioandVideoTagBasics.html
    Audio and Video HTML. In their simplest form, the <audio> and <video> tags require only a src attribute to identify the media, although you generally want to set the controls attribute as well. Safari allocates space, provides a default controller, loads the media, and plays it when the user clicks the play button.

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