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HTML Audio/Video DOM Reference - W3Schools

    https://www.w3schools.com/tags/ref_av_dom.asp
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HTML Audio/Video DOM waiting Event - W3Schools

    https://www.w3schools.com/Tags/av_event_waiting.asp
    The waiting event occurs when the video stops because it needs to buffer the next frame. This event can also be used on <audio> elements, but it is mostly used for videos. Browser Support The numbers in the table specify the first browser version that fully supports the event. Syntax In HTML: < audio|video onwaiting=" myScript "> Try it

GitHub - krisnoble/Mediabuffer: Buffer HTML5 …

    https://github.com/krisnoble/Mediabuffer
    Buffer HTML5 audio/video for uninterrupted playback. Provides a workaround for Chrome's incorrect canplaythrough behaviour and adds some other useful functionality. ### Demo Native JavaScript, no dependencies. Released under the MIT license, based on …

javascript - Loading an Audio buffer and play it using the ...

    https://stackoverflow.com/questions/14908838/loading-an-audio-buffer-and-play-it-using-the-audio-tag
    If you just want to play audio-files, you probably want to use the <audio> tag for sake of simplicity. (and for not being limited to webkit browsers). In your example you do not set the buffer of your buffer-source node: if you want to keep the overall structure, you can simply add the line source.buffer = buffer, like:

Media buffering, seeking, and time ranges - Developer ...

    https://developer.mozilla.org/en-US/docs/Web/Guide/Audio_and_video_delivery/buffering_seeking_time_ranges
    Buffered The buffered attribute will tell us which parts of the media has been downloaded. It returns a TimeRanges object, which will tell us which chunks of media have been downloaded. This is usually contiguous but if the user jumps about while media is …

Web Audio API - Web APIs | MDN - Mozilla

    https://developer.mozilla.org/en-US/docs/Web/API/Web_Audio_API
    The AudioNode interface represents an audio-processing module like an audio source (e.g. an HTML <audio> or <video> element), audio destination, intermediate processing module (e.g. a filter like BiquadFilterNode, ... The audioprocess event is fired when an input buffer of a Web Audio API ScriptProcessorNode is ready to be processed.

Getting Started with Web Audio API - HTML5 Rocks

    https://www.html5rocks.com/en/tutorials/webaudio/intro/
    Audio graph with two sources connected through gain nodes. To set this up, we simply create two GainNodes, and connect each source through the nodes, using something like this function: function createSource(buffer) { var source = context.createBufferSource(); // …

Playing Sounds with the Web Audio API - Apple Developer

    https://developer.apple.com/library/archive/documentation/AudioVideo/Conceptual/Using_HTML5_Audio_Video/PlayingandSynthesizingSounds/PlayingandSynthesizingSounds.html
    In Audio and Video HTML, you learned how to stream audio using the <audio> HTML5 element. While the <audio> tag is suitable for basic needs such as streaming and media playback, another option called the Web Audio API offers a more comprehensive audio-based toolkit. The Web Audio API is a JavaScript interface that features the ability to:

How to play wav audio byte array via javascript/html5 ...

    https://newbedev.com/how-to-play-wav-audio-byte-array-via-javascript-html5
    const audio = new Audio () fetch (url, options) // set content header to array buffer .then ( (response) => { var blob = new Blob ( [response.value], { type: 'audio/mp3' }) var url = window.URL.createObjectURL (blob) audio.src = url audio.play () }) snippet from here

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