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How do I play a sound or music file in Windows?

    https://www.computerhope.com/issues/ch000857.htm
    To play an audio file, click File, select Open, and browse to the location of the file. Or, you can drag the file to the RealPlayer window. You can also double-click the file to start playing the file immediately. However, if the audio file is associated with a different program, it may not open in RealPlayer.

Windows 11/10 Playing Audio Troubleshooter Fixes Sound ...

    https://www.minitool.com/news/windows-11-playing-audio-troubleshooter.html
    Tip 1. Check if the sound is muted on your computer and turn up the volume. Click the Sound icon at the taskbar and make sure the volume is not muted. Turn up the volume. You can also right-click the Sound icon and select Open Sound Settings. Make sure the volume of the sound output device is not muted. Tip 2.

Playing Sounds - Visual Basic | Microsoft Docs

    https://docs.microsoft.com/en-us/dotnet/visual-basic/developing-apps/programming/computer-resources/playing-sounds
    You can also play a sound and wait for it to complete. In the following example, the My.Computer.Audio.Play method plays a sound. When AudioPlayMode.WaitToComplete is specified, My.Computer.Audio.Play waits until the sound completes before calling code continues. When using this example, you should ensure that the file name refers to a .wav …

javascript - How to play audio? - Stack Overflow

    https://stackoverflow.com/questions/9419263/how-to-play-audio
    Define the required audio files in your html Have a start game button with an onclick When the button is clicked then play and pause ALL the audio files bar the one you want to play at the beginning

Replit Docs - Playing audio on Replit

    https://docs.replit.com/misc/playing-audio-replit
    Step 1: Add an audio source. Files are played in mono/single channel mode. Files with multiple channels will be read and converted into single channel data. To make this as light as possible on your repl's resources, audio files are played via a request system. To make a request, simply write to a named pype, /tmp/audio.

Audio.Play Method (Microsoft.VisualBasic.Devices ...

    https://docs.microsoft.com/en-us/dotnet/api/microsoft.visualbasic.devices.audio.play
    The My.Computer.Audio.Play method plays the specified sound in the background when PlayMode.Background is specified. Sub PlayBackgroundSoundFile() My.Computer.Audio.Play("C:\Waterfall.wav", AudioPlayMode.WaitToComplete) End Sub This code example can only run within a Windows Forms application.

How to get a soundboard and play audio through your ...

    https://www.youtube.com/watch?v=sPYE6J1VxyQ
    Thanks for watching :)Twitter: https://twitter.com/charguyyLINKS WARNING!!! In a recent update, there was a potentially malicious script detected in th...

HTML Audio - W3Schools

    https://www.w3schools.com/html/html5_audio.asp
    The HTML DOM defines methods, properties, and events for the <audio> element. This allows you to load, play, and pause audios, as well as set duration and volume. There are also DOM events that can notify you when an audio begins to play, is paused, etc. For a full DOM reference, go to our HTML Audio/Video DOM Reference.

HTML DOM Audio play() Method - W3Schools

    https://www.w3schools.com/jsref/met_audio_play.asp
    An audio player with play and pause buttons: var x = document.getElementById("myAudio"); function playAudio () {. x.play(); } function pauseAudio () {. x.pause(); } Try it Yourself ».

Sound:Play - Roblox

    https://developer.roblox.com/en-us/api-reference/function/Sound/Play
    -- create a sound local sound = Instance.new("Sound", game.Workspace) sound.SoundId = "rbxassetid://301964312" if not sound.IsLoaded then sound.Loaded:wait() end -- listen for events sound.Played:Connect(function(soundId) print("Sound.Played event") end) sound.Paused:Connect(function(soundId) print("Sound.Paused event") end) …

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