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How to play an Audio clip in Unity - VionixStudio

    https://vionixstudio.com/2021/10/28/how-to-play-an-audio-clip-in-unity/
    Create a new script. Copy and paste the below code on to the script. Attach script and AudioSource to an empty game object. Uncheck Play on Awake. Assign the number of clips to the public variable in the inspector. Drag and drop your clips to the script. Now all your audio clips will play in ...

How to play audio in Unity (with examples ... - Game Dev ...

    https://gamedevbeginner.com/how-to-play-audio-in-unity-with-examples/
    There are several different methods for playing audio in Unity, including: audioSource.Play to start a single clip from a script. audioSource.PlayOneShot to play overlapping, repeating and non-looping sounds. AudioSource.PlayClipAtPoint to play a clip at a 3D position, without an Audio Source. ...

How do I play an audio clip in unity ...

    https://bridgitmendlermusic.com/how-do-i-play-an-audio-clip-in-unity/
    How do I play an audio clip in unity? Unity has a built in method for triggering events when a button is pressed and this includes an option for playing an Audio Clip. Just create an On Click event trigger, drag a Game Object to the object field and select PlayOneShot(AudioClip) from the Audio Source section of the drop down menu.

How to play audio clip in Unity game | Simple Unity 2D ...

    https://www.youtube.com/watch?v=NRPUmRb994o
    #UnityTutorial #SimpleUnityGame #unityplaysound #unityplayaudioIn this video I will show you how you can easily play audio clip in your Unity game. We create...

Unity - Scripting API: AudioSource.clip

    https://docs.unity3d.com/ScriptReference/AudioSource-clip.html
    IEnumerator Start() { AudioSource audio = GetComponent<AudioSource>(); audio.Play(); yield return new WaitForSeconds (audio.clip.length); audio.clip = otherClip; audio.Play(); } }

unity3d - How to play audioclips in unity from script ...

    https://stackoverflow.com/questions/51316591/how-to-play-audioclips-in-unity-from-script
    If you attach an AudioSource component to the GameObject, then you could set an AudioSource variable to that component and then call the setter function clip (AudioClip x) to set the clip the source should play. At that point, you could …

Playing Sound Effects in Unity. Playing a sound in Unity ...

    https://medium.com/nerd-for-tech/playing-sound-effects-in-unity-a0e4987a4b45
    Add an Audio Source component, enable Loop, and drag in the audio clip you want to play into the Audio Clip field. Now in Play Mode, the music_background audio clip will start playing and loop when...

Unity - Scripting API: AudioSource.Play

    https://docs.unity3d.com/ScriptReference/AudioSource.Play.html
    Description. Plays the clip. The delay parameter is deprecated, please use the newer AudioSource.PlayDelayed function instead which specifies the delay in seconds. If AudioSource.clip is set to the same clip that is playing then the clip will sound like it is re-started. AudioSource will assume any Play call will have a new audio clip to play. Note: The …

Playing Audio Clip Once - Unity Forum

    https://forum.unity.com/threads/playing-audio-clip-once.704801/
    For the way you have it set up, the fix would be to add a bool levelComplete; flag to your class variables, then adjust your Collectable () method like so: Code (CSharp): //This function is for the sound that I am trying to play. void Collectable () {. if( collectable == null && levelComplete == false) {.

Playing audio clip - Unity Answers

    https://answers.unity.com/questions/12546/playing-audio-clip.html
    The first common method to achieve this would be to not have an audio clip variable at all, but instead attach an AudioSource component to your GameObject (or to the pickup object), and drag the "pickup" audio clip reference into that audio source component. You could then trigger the sound by calling audio.Play(); from a script on the same object.

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