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Adding sound clips - Valve Developer Community

    https://developer.valvesoftware.com/wiki/SFM/Adding_sound_clips#:~:text=Right-click%20the%20track%20that%20you%20want%20to%20add,Browse%20the%20sounds%20by%20pressing%20%E2%86%91%20and%20%E2%86%93.
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[SFM] Source Filmmaker Tutorial - How to add Music in …

    https://www.youtube.com/watch?v=3sXEbloAHec
    [SFM] Source Filmmaker Tutorial - How to add MusicThis is how to add music in Sfm without needing an editing program.If there is any issues in the stream, th...

How to put custom audio files? :: Source Filmmaker General ...

    https://steamcommunity.com/app/1840/discussions/0/2860219962083489133/
    As Source Filmmaker does not support MP3 sounds very well, you should first convert it to a 16-bit PCM-formatted WAV sound, with a sample rate of 11025, 22050, or (preferably) 44100 hertz. After that, right-click Source Filmmaker in your Steam library (in the "Software" or "Installed" categories), choose "Properties" > "Local Files" > "Browse Local Files...", …

[Guide] How to format audio files for Source Filmmaker ...

    https://www.youtube.com/watch?v=P-zvviYipIc
    This guide will show you how to convert ANY audio file into a format that can be used in SFM.I use Adobe Audition in this guide, however, the process is the ...

How to import custom audio? : SFM

    https://www.reddit.com/r/SFM/comments/wonkr/how_to_import_custom_audio/
    The Source Filmmaker (SFM) is the movie-making tool built and used by Valve to make movies inside the Source game engine. Because the SFM uses the same assets as the game, anything that exists in the game can be used in the movie, and vice versa.

Advanced Source Filmmaker Tutorials - Importing …

    https://www.youtube.com/watch?v=Z7sbYhatRwg
    There's no narration, only music. You can mute the audio. :)In this tutorial I will show you how to import Mixamo animations into Source Filmmaker by creatin...

HOW TO IMPORT MODELS INTO SOURCE FILMMAKER ...

    https://www.youtube.com/watch?v=o0JCDia9hiE
    Join The Hive's Discord Server: https://discord.gg/N9KWxrr Necessary Downloads: Whiteroom For SFM: http://bit.ly/WhiteroomDownload WinRaR Download: htt...

How do I import my own audio into SFM? : SFM

    https://www.reddit.com/r/SFM/comments/w54ye/how_do_i_import_my_own_audio_into_sfm/
    put the audio you want to import in: Steam\steamapps\common\sourcefilmmaker\game\tf\sound\whatever. then find it in SFM.. (I'm not sure but I think it must be .wav)

How to Get Custom Sounds into SFM - YouTube

    https://www.youtube.com/watch?v=f8L8HRwV7Ig
    A more in-depth tutorial on how to get sounds/songs into SFM the correct way so you can avoid raging like a beeyotch. Links:Switch: http://www.nch.com.au/swi...

Adding sound clips - Valve Developer Community

    https://developer.valvesoftware.com/wiki/SFM/Adding_sound_clips
    Double-click the shot to open it. Expand the take that contains the sound clip. Expand the Game Sounds track group to view the sounds recorded with that video clip. Right-click the clip, and click Set Volume. Set the volume on a scale of 0 to 1. Return to the sequence view by hitting the up arrow () near the top of the timeline.

SmutBase • Importing Source Filmmaker models into Blender

    https://smutba.se/tutorials/view/1/
    Go to File -> Import -> Source Engine. Now, navigate to the directory where you decompiled your models, and select the .QC file you want to import. The importer will read the QC file and try to import all the SMD files automatically. It will also read flex definitions and the VTA file and attempt to match those to the SMD files.

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