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c# - Get AudioSource from other Gameobject - Stack Overflow

    https://stackoverflow.com/questions/31286022/get-audiosource-from-other-gameobject#:~:text=Well%20a%20general%20way%20to%20get%20a%20component,the%20audiosource%20component%20so%20you%20could%20use%20it.
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Working with Audio Components - Unity Learn

    https://learn.unity.com/tutorial/working-with-audio-components-2019-3
    Unity’s audio system imports most standard audio file formats. It allows you to mix and master in real time, and it can replicate 3D spatial sound effects like echo, object movement (like the sound of a fast-moving car), and reverb. In this …

Audio Components | Unreal Engine Documentation

    https://docs.unrealengine.com/en-US/Basics/Components/Audio/index.html
    An AudioComponent is used to create and control an instance of sound.

Component to Video and Audio - Connecting Your Components ...

    https://ezinearticles.com/?Component-to-Video-and-Audio---Connecting-Your-Components-to-HDTVs&id=2439995
    You will need a separate cable to transmit analog audio, such as a 2 RCA audio cable (usually red and white). However, some component video cables come with the 2 extra audio cables attached making a total of 5 connections in one cable. These are commonly known as 5 …

Building an Audio Player With React Hooks | Let's Build UI

    https://letsbuildui.dev/articles/building-an-audio-player-with-react-hooks
    The AudioPlayer Component Start by creating a new file named AudioPlayer.jsx and import the useState, useEffect and useRef hooks. There are three state values that we should maintain: trackIndex - The index of the track that's being played. trackProgress - The current progress of the track. isPlaying - Whether or not the track is being played.

getComponent<Audio Source>().Play(); not calling up my ...

    https://forum.unity.com/threads/getcomponent-audio-source-play-not-calling-up-my-sound-file-despite-there-being-no-errors.346180/
    audio.Play() and GetComponent<AudioSource>().Play() are essentially the same thing. Could it be that its working but the GameObject is too far from the Camera for you to hear the sound? Is OnTriggerEnter2D actually being called? Put a Debug.Log statement inside to make sure. Have you added the VegetablePickup component to the trigger component?

Scripting API: AudioSource - Unity

    https://docs.unity3d.com/ScriptReference/AudioSource.html
    void Update() { //Check to see if you just set the toggle to positive if (m_Play == true && m_ToggleChange == true) { //Play the audio you attach to the AudioSource component m_MyAudioSource.Play(); //Ensure audio doesn’t play more than once m_ToggleChange = false; } //Check if you just set the toggle to false if (m_Play == false && m_ToggleChange == true) { …

Getting the Most out of Component Speakers – JL Audio Help ...

    https://jlaudio.zendesk.com/hc/en-us/articles/225569648-Getting-the-Most-out-of-Component-Speakers
    Make sure midrange is mounted to flat surface. If a gasket is not provided with the speakers apply foam tape to the bottom of the mounting flange for a better seal when mounted. Treat the midrange mounting locations with sound damping material.

javascript - Playing sound in React.js - Stack Overflow

    https://stackoverflow.com/questions/47686345/playing-sound-in-react-js
    const MyButton = () => { const [playSound] = useSound (mySound); return ( <button onClick= {playSound}> Play Sound </button> ) }; Note 1: In case you want to reproduce the sound inside a function you would need to use playSound () Note 2: for more info click here or here. Share. Improve this answer.

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