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c# - Get AudioSource from other Gameobject - Stack Overflow

    https://stackoverflow.com/questions/31286022/get-audiosource-from-other-gameobject#:~:text=Well%20a%20general%20way%20to%20get%20a%20component,the%20audiosource%20component%20so%20you%20could%20use%20it.
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How to Connect an Audio-visual Source Using a Component ...

    https://electronics.howstuffworks.com/how-to-connect-audio-visual-source-using-component-video-cable.htm
    On the back of the TV, input the three plugs into the terminals marked Component Video or Component In. Input the three plugs on the other end of the cable into the terminals on the back of the receiver marked Component Video Out. Input the plugs on the back of the audio-visual source into the terminals marked Component Video or Component Out.

getComponent<Audio Source>().Play(); not calling up my ...

    https://forum.unity.com/threads/getcomponent-audio-source-play-not-calling-up-my-sound-file-despite-there-being-no-errors.346180/
    audio.Play() and GetComponent<AudioSource>().Play() are essentially the same thing. Could it be that its working but the GameObject is too far from the Camera for you to hear the sound? Is OnTriggerEnter2D actually being called? Put a Debug.Log statement inside to make sure. Have you added the VegetablePickup component to the trigger component?

Component to Video and Audio - Connecting Your Components ...

    https://ezinearticles.com/?Component-to-Video-and-Audio---Connecting-Your-Components-to-HDTVs&id=2439995
    The Digital Coaxial audio cable would be the next best option to connect from the component to the receiver. These are used to transmit a clean digital audio signal. As a last resort, if you don't care much about the quality of your surround sound, a standard red and white RCA cable will do the trick. I hope this helped you figure out how to connect each component to video and audio.

How to pass audio object between components so that it can ...

    https://forum.vuejs.org/t/how-to-pass-audio-object-between-components-so-that-it-can-be-played-and-stopped-from-different-views/66945
    var playAudio = function (fileName) { var audio = new Audio(require('../sounds/' + fileName)) audio.addEventListener('ended', function { this.currentTime = 0 setTimeout(() => this.play(), 450) }, false) audio.play() console.log(audio) } export default function (fileName) { playAudio(fileName) }

c# - Get AudioSource from other Gameobject - Stack …

    https://stackoverflow.com/questions/31286022/get-audiosource-from-other-gameobject
    Well a general way to get a component would be from the editor, you could write something like this public Audiosource otherGameObjectAudioS; Then you could assign it manually on the editor dragging the game object i the field of the variable created and Unity will automatically get the audiosource component so you could use it.

How to call GetComponent by name? GetComponents? - Unity ...

    https://answers.unity.com/questions/1468489/how-to-call-getcomponent-by-name-getcomponents.html
    audios = GetComponents<AudioSource> (); if (_condition_) audios[0].Play(); else. audios[3].Play(); } } If that's the case, I seem to only be receiving the audio file for the first AudioSource component (audios [0]) and none of the others.

Sound - Thunkable Docs

    https://docs.thunkable.com/sound
    There are a few ways you can set a sound source in your app: 1. Upload a sound to your app. Be careful of the Thunkable 50 MB app size limit. . 2. Provide a link to the sound. The link has to end in .mp3, .wav, etc.

Get the best sound quality from Foobar 2000 - Alpha …

    https://alpha-audio.net/background/get-the-best-sound-quality-from-foobar-2000/
    Installing Foobar is incredibly easy: Download Foobar. In case of Windows: double-click the installation file. Click ‘next’ a few times. Ready. Installing the components is done in a similar way: Download the component (plugin) Double-click the component file. Click on Apply.

Unity - Scripting API: GameObject.GetComponent

    https://docs.unity3d.com/ScriptReference/GameObject.GetComponent.html
    Using gameObject.GetComponent will return the first component that is found and the order is undefined. If you expect there to be more than one component of the same type, use gameObject.GetComponents instead, and cycle through the returned components testing for some unique property. using UnityEngine;

How do I play sound from hdmi to av or optical? | Tom's ...

    https://forums.tomsguide.com/threads/how-do-i-play-sound-from-hdmi-to-av-or-optical.340116/
    If you use the earphone jack you will be able to adjust the volume from the TV. Select Dolby or Dolby Pro logic as you surround sound mode and that will give you surround. Not the best way as you will not get Digital Surround Sound. That is the only way you can get sound from the TV internal tuner.

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