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How to Import Audio in Flash: 7 Steps (with Pictures ...

    https://www.wikihow.com/Import-Audio-in-Flash
    Steps Download Article 1. Open Adobe Flash (or Macromedia flash) and select actionscript 2.0 or 3.0 as your version. 2. Create a new layer. 3. Then go to "file" menu on the top and select ->"import to library" from the drop down, browse to the location on to... 4. Drag the audio file from the ...

How to add audio to animations in Adobe Flash CS6 - …

    https://www.youtube.com/watch?v=fNnFemXF9B0
    Download Audacityhttp://audacity.sourceforge.net/Follow me on Twitter for eternal fun!http://www.twitter.com/freepdiedYou can Like me on Facebook too!http://...

Add sounds and audio effects in Flash - Courses Web

    https://coursesweb.net/flash/sounds-audio-effects-flash
    Flash supports the following sound formats: ASND (from Adobe Soundbooth), WAV, AIFF, AU, MOV, and MP3. First, you need to import the sound into the Library. Then, you add it in Frames in your Timeline. To import a sound file, click File -> Import -> Import to Library, then choose an audio file from your computer and click Open. Flash places a copy of the imported sound file …

How To Add Sounds To Flash

    https://makeflashgames.com/tutorials/tutC.php
    Importing the Sounds First. Before you can use your code to add them into your running …

How to add Sound In Adobe Flash CS5 - YouTube

    https://www.youtube.com/watch?v=D37GssUsHdI
    How to add sound in adobe flash CS5. Check out my blog at raypastore.com for more.

Adding in sound in flash - YouTube

    https://www.youtube.com/watch?v=AVv8VEIEIXc
    Tutorial on how to add sound to your animations in macromedia flash.

Tutorials >> Audio: How to Add Sound in Flash 8 - Flash Kit

    http://www.flashkit.com/tutorials/Audio/How_to_A-Luke_Kne-1375/index.php
    While in your symbol, click File>Import>Import to Library. When the window pops up choose the sound that you want to be in your movie/game. (You may have to navigate a little bit to find it.) then click OK. You will see the sound's …

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