We have collected the most relevant information on Hello Byte Audio Server. Open the URLs, which are collected below, and you will find all the info you are interested in.


HelloByte Dialer - Apps on Google Play

    https://play.google.com/store/apps/details?id=uk.co.hellobyte.dialer&hl=en_US&gl=US

    Audio-Streaming/encoding_server.java at master ...

      https://github.com/kocharshaivi19/Audio-Streaming/blob/master/encoding_server.java

      Sending recorded audio to server over web service from WP7

        https://social.msdn.microsoft.com/Forums/en-US/dd4353d9-7d04-443d-be47-356b18a4d74c/sending-recorded-audio-to-server-over-web-service-from-wp7
        IsolatedStorageFileStream isfStream = new IsolatedStorageFileStream(sound_file, FileMode.Open, IsolatedStorageFile.GetUserStoreForApplication()); byte[] b = new byte[isfStream.Length]; isfStream.Read(b, 0, b.Length); Now i send this byte array into the webservice as a parameter as shown below. ser.upload_audioAsync(b, "website_audio.wav");

      Sending recorded audio to server over web service from WP7

        https://social.msdn.microsoft.com/Forums/en-US/2ea61a74-4f9c-46e9-8dc3-282dc09b8bf1/sending-recorded-audio-to-server-over-web-service-from-wp7
        IsolatedStorageFileStream isfStream = new IsolatedStorageFileStream(sound_file, FileMode.Open, IsolatedStorageFile.GetUserStoreForApplication()); byte[] b = new byte[isfStream.Length]; isfStream.Read(b, 0, b.Length); Now i send this byte array into the webservice as a parameter as shown below. ser.upload_audioAsync(b, "website_audio.wav");

      Send Audio Stream from Android(Client) to C#(Server) …

        https://stackoverflow.com/questions/37977030/send-audio-stream-from-androidclient-to-cserver-using-websocket

        Playing Audio Data Over Network (from byte[]) : Unity3D

          https://www.reddit.com/r/Unity3D/comments/j68vqo/playing_audio_data_over_network_from_byte/

          Now you know Hello Byte Audio Server

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