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Headroom (audio signal processing) - Wikipedia

    https://en.wikipedia.org/wiki/Headroom_%28audio_signal_processing%29#:~:text=In%20digital%20and%20analog%20audio%2C%20headroom%20refers%20to,system%20or%20the%20audio%20signal%2C%20e.g.%2C%20via%20clipping.
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Headroom in Audio Recording: What, Why, & How | …

    https://ledgernote.com/columns/studio-recording/headroom-in-audio-recording/
    Headroom is the space between the sweet spot and the distortion ceiling. You don't want to or need to fill up that space during the recording or mixing stages of the recording process. You want to save it for the mastering engineer. You'll learn why in a second. Why Do We Care About Headroom in Audio?

What Is Headroom In Audio: Find Out | Craig Kohland

    https://www.craigkohland.com/headroom-in-audio/
    Audio headroom is the space between your highest (transient) peaks and 0 dB, and NOT between the average (RMS) level of your range and 0 db (which will still clip). Leaving headroom is crucial. It will help you: Prevent your clipping mix and distortion. Give the space needed for you to work the mastering.

What You Need to Know About Headroom - inSync

    https://www.sweetwater.com/insync/need-know-headroom/
    We can ignore the part about buying a car, but we can’t ignore the importance for audio. Because headroom has different implications for digital and analog audio, we’ll cover both. Headroom in the Analog Recording World. Technically speaking, headroom (when measured in deciBels) is the ratio of the maximum amount of undistorted signal a system can handle …

What Is Headroom In Mastering?

    https://www.cdmusicmastering.com/what-is-headroom-in-mastering.html
    Headroom is the distance between an audio tracks peak level (when the meter is at its highest) and 0 level on the output meter. As a song plays, the output meter on the stereo/main out bounces up and down with the music. You can see how high (loud) an audio track peaks by looking at this meter. Anything peaking over 0 level usually means distortion, so at all costs stay below 0 level.

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