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Wwise - HDR User's Guide - Audiokinetic Wwise

    https://www.audiokinetic.com/download/documents/Wwise_HDR_UserGuide_en.pdf
    The HDR window has a fixed width, determined by the dynamic range of the output. For a 16-bit device, it is equal to 96 dB at most, but in practice it is usually smaller. At time 1, the sound at +30 dB is the loudest in the virtual world, and any sound below -66 dB is inaudible because it is below the HDR window.

HDR Audio - Setting up HDR Audio in Wwise

    https://www.audiokinetic.com/learn/videos/7ah4jfasp04/
    HDR Audio - Setting up HDR Audio in Wwise. High Dynamic Range audio provides a revolutionary way of looking at the audio reproduction of high dynamic scenes by increasing the standard 96 dB of dynamic range found in 16 bit systems to as high as 200 dB. HDR audio is a dynamic mixing system in which the loudest playing sound automatically lowers the volume of the other …

HDR and the Wwise Voice Pipeline - audiokinetic.com

    https://www.audiokinetic.com/zh/library/2021.1.6_7774/?source=Help&id=hdr_and_wwise_voice_pipeline
    HDR and the Wwise Voice Pipeline. As previously mentioned, the HDR system works with logical volumes set in the Wwise authoring tool, and ignores the actual amplitude of audio data. The levels considered by the HDR system's logic correspond to those at the input of the HDR bus, as can be seen in the Voice Monitor when inspecting the HDR bus in Input bus …

Understanding HDR - Audiokinetic

    https://www.audiokinetic.com/library/edge/?source=Help&id=understanding_hdr
    Wwise Unreal Integration Understanding HDR High dynamic range audio (HDR audio) is a technique to design a mix using level values spanning across a very high dynamic range as occurs in nature. HDR is also a run-time system that dynamically maps this wide range of levels to a range that is more suited to your sound system's digital output.

Finding Your Way With High Dynamic Range Audio In Wwise

    https://designingsound.org/2013/06/21/finding-your-way-with-high-dynamic-range-audio-in-wwise/
    HDR in a Nutshell. HDR (“High Dynamic Range”) audio is a technique which draws its inspiration from the local adaptation method used in HDR imaging, which “attempts to maintain local contrast, while decreasing global contrast.”. [1] In audio, this local/global dichotomy applies to time, and contrast refers to loudness instead of brightness.

HDR Audio - Setting up HDR Audio in Wwise - YouTube

    https://www.youtube.com/watch?v=7ah4jfasp04
    High Dynamic Range audio provides a revolutionary way of looking at the audio reproduction of high dynamic scenes by increasing the standard 96 dB of dynamic...

理解 HDR - Audiokinetic Wwise

    https://www.audiokinetic.com/zh/library/edge/?source=Help&id=understanding_hdr
    Audiokinetic Wwise 帮助文档 - 理解 HDR. ... 16 位数字音频输出设备范围从 0 dBFS 下至 -96 dBFS。因此 Wwise 中 Master Audio Bus 输出的音频信号的电平将在此范围内。 ...

Why HDR busses in Wwise : GameAudio

    https://www.reddit.com/r/GameAudio/comments/rudmjd/why_hdr_busses_in_wwise/
    It's mostly for realism; some sounds are very loud and well beyond the range of 16-bit audio output. Similar to "HDR" rendering where tonemapping is used to compress an HDR image onto an SDR output (the majority of display devices don't support HDR.) I'd argue, unless realistic sound design is very important then an HDR bus is not necessary. Well-mixed, nicely crafted audio is …

Wwise HDR : GameAudio

    https://www.reddit.com/r/GameAudio/comments/71qgl0/wwise_hdr/
    HDR for game audio sounds cool in theory but hardly ever holds up in practice. Wwise HDR system is especially wack. That said, if you are really set on using it you should turn it on ASAP and get ready to ride those gain knobs :)

Audiokinetic Blog

    https://blog.audiokinetic.com/behind-the-sound-of-it-takes-two-a-qa-with-the-hazelight-audio-team/
    PHILIP: We did use the Wwise HDR. This was an easy choice to make, we wanted to utilize the HDR to clean up the mix, and as a tool to optimize our game, through the culling of sounds that are not heard. Coming from EA DICE working with HDR on previous titles, it took a bit of testing to become friends with the Wwise HDR. A few tips and tricks are:

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