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AES E-Library » Granulation of Sound in Video Games

    https://www.aes.org/e-lib/browse.cfm?elib=15760#:~:text=Granulation%20of%20sound%20for%20games%20is%20becoming%20a,change%20independently%20of%20tempo%20among%20other%20audio%20effects.
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The Basics of Granular Synthesis - iZotope

    https://www.izotope.com/en/learn/the-basics-of-granular-synthesis.html
    Granulation is a process in which an audio sample is broken down into tiny segments of audio. These segments are called “grains.” You may see a different number from source to source, but a grain generally ranges from 1–100 milliseconds in length.

AES E-Library » Granulation of Sound in Video Games

    https://www.aes.org/e-lib/browse.cfm?elib=15760
    Granulation is a relatively recent method of sound generation which allows for sampled sound to be modified in real-time to allow pitch to change independently of tempo among other audio effects. It has not been commonly used with the previous iterations of game platforms due to its relatively costly DSP overhead and number of voices required.

Monitoring high-shear granulation using sound and ...

    https://pubmed.ncbi.nlm.nih.gov/17045765/
    The granulation process could be monitored using the mean frequency and root mean square sound pressure levels from acoustic emissions measured using a microphone in the filtered air exhaust of the granulators. These acoustic monitoring methods were successful for both the 10 and the 25 l granulation scales.

Granulation of Sampled Sound

    https://www.sfu.ca/~truax/gsample.html
    Granulation of Sampled Sound. The technique I have found the most striking in the way it facilitates moving inside a sound is real-time granulation of sampled sound (Truax, 1990a, 1994b). Briefly, the technique divides the sound into short enveloped grains of 50 ms duration or less, and reproduces them in high densities ranging from several hundred to several thousand …

AES E-Library » On the Nature of Granulation Noise in ...

    https://www.aes.org/e-lib/browse.cfm?elib=7062
    abstract={the results of several investigations into the behavior of uniformly quantized signals are collected and discussed. in particular, the characteristics of digitized low-level signals are considered that lead to the effect known in the audio vernacular as granulation noise, an undesirable correlation between the input signal and the quantization noise …

Granulation in Video Games

    https://www.videogameaudio.com/AES-Feb2011/AES41-04Feb11-GranulationOfSoundInVideoGames-LeonardJPaul.pdf
    Granulation of sound for games is becoming a more viable tool for sound artists as the processing power of game consoles continues to improve. Granulation is a relatively recent method of sound generation which allows for sampled sound to be modified in real-time to allow pitch to change independently of tempo among other audio effects. It has not

Top 11 Granulizer Plugins 2022 For Future Sound Design

    https://integraudio.com/11-best-granulizer-plugins/
    Output PORTAL. More Info & Price. Performing as exciting as it looks, Portal by Output is a …

Monitoring high-shear granulation using sound and ...

    https://www.sciencedirect.com/science/article/pii/S0378517306007538
    Sound and vibration measurements were investigated as monitoring methods for high-shear granulation. Five microphones and one accelerometer were placed at different locations on a 10 and a 25 l granulator and compared to find the optimum location and the effect of scale. The granulation process could be monitored using the mean frequency and root …

Granulation with Kyma, Sound Design - YouTube

    https://www.youtube.com/watch?v=Uka-m5GV0KI
    Sound Design Granulation with Ipadhttp://www.syma-sound-design.fr/

Granular Lab | Isotonik Studios | Amazing Noises

    https://isotonikstudios.com/product/granular-lab/
    It is a noise and glitch FSU audio effect: you can get a lot of strange and unique sounds from its 3 processing modules: the Delay Modulator, the Grain Mangler and the External Feedback Loop. Grain Mangler – This section’s parameters are divided into three subsections: a) Bit Crusher, b) Frequency Shift/Distortion, c) Filter.

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