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Realtime Computation of a VST Audio Effect Plugin on the ...

    https://www.thinkmind.org/download.php?articleid=content_2011_3_40_60027
    Abstract A plugin system for GPGPU real time audio effect calculation on the graphics processing unit of the computer system is presented. The prototype application is the rendering of mono audio material with head-related transfer functions (HRTFs) to create the impression of a sound source located in a certain direction relative

Realtime Computation of a VST Audio Effect Plugin on …

    https://www.semanticscholar.org/paper/Realtime-Computation-of-a-VST-Audio-Effect-Plugin-Fohl-Dessecker/7e635ce317d805e06c3fc86f59a785581537edc4
    A plugin system for GPGPU real time audio effect calculation on the graphics processing unit of the computer system is presented and the rendering of mono audio material with head-related transfer functions (HRTFs) to create the impression of a sound source located in a certain direction relative to the listener's head.

AES E-Library » Event-Driven Real-Time Audio Processing ...

    https://www.aes.org/e-lib/online/browse.cfm?elib=15884
    Development of real-time audio processing applications for GPGPUs is not without challenges. Parallel processing of audio signals is often constrained by serial dependencies within or between algorithms. On GPGPUs, insufficient data pressure further limits the attainable performance improvements, as it causes inactivity of the GPU cores.

GPGPU Patterns for Serial and Parallel Audio Effects

    https://dafx2020.mdw.ac.at/proceedings/papers/DAFx2020_paper_73.pdf
    complex simulations from >1000x real-time to 10-50x real-time. For example, Bilbao et al.[1] simulate a timpani drum membrane and the volume of air around the instrument. A C implementa-tion obtains 4x speedup over a MATLAB prototype while GPGPU CUDA code obtains 30x speedups over the prototype. Real-time applications exist. Belloch et al.[2 ...

Realtime Computation of a VST Audio Effect ... - hgpu.org

    https://hgpu.org/?p=5766
    A plugin system for GPGPU real time audio effect calculation on the graphics processing unit of the computer system is presented. The prototype application is the rendering of mono audio material with head-related transfer functions (HRTFs) to create the impression of a sound source located in a certain direction relative to the listener’s head.

A GPU-based Real-Time Modular Audio Processing System ...

    https://www.inf.ufrgs.br/~oliveira/students_dissertations/Undergraduate/Fernando_Trebien_Undergraduate_thesis_UFRGS_2006.pdf
    This work presents a method for processing digital audio signals using the GPU. This approach exploits the parallelism of fragment processors to achieve better performance than previous CPU-based implementations. The method allows real-time generation and transformationofmultichannelsoundsignalsinaflexibleway,allowingeasierandlessre-

What is GPGPU? Definition and FAQs | OmniSci

    https://www.omnisci.com/technical-glossary/gpgpu
    GPU vs GPGPU. Essentially all modern GPUs are GPGPUs. A GPU is a programmable processor on which thousands of processing cores run simultaneously in massive parallelism, where each core is focused on making efficient calculations, facilitating real-time processing and analysis of enormous datasets.

Assessment of General Purpose GPU systems in real-time …

    https://indico.cern.ch/event/390748/contributions/1825182/attachments/1281597/1904188/CR_1_63.pdf
    Nvidia GeForce GTX 480 was used for real-time tomography application (Fig.3). GeForce GTX 480 is a graphics card origi-nally designed for gaming purposes built on Fermi architecture and released in 2010. It runs 700 MHz clock with 1.5 GB of RAM and 48 kB of shared memory. VI. REAL-TIME GPU APPLICATIONS There are a number of real-time domains where GPUs may

Advanced Programming (GPGPU) - Stanford University

    https://graphics.stanford.edu/~mhouston/public_talks/cs448-gpgpu.pdf
    • Multiple GPGPU initiatives – Vendors without GPGPU talking about it • A few big apps: – Game physics – Folding@Home – Video processing – Finance modeling –Biomedical – Real-time image processing • Courses 8 49EC –CEU–UI – Supercomputing 2006 – SIGGRAPH 2006/2007 • Lots of academic research • Actual GPGPU ...

Institute of Technical Acoustics, RWTH Aachen University ...

    http://dafx10.iem.at/papers/WefersBerg_DAFx10_P76.pdf
    Graphics hardware has already been used for audio signal processing — including FIR and IIR filtering with respect to offline and real-time processing. However, the com- bination of GPU computing and real-time conditions leads to a number of …

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