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Audio — Godot Engine (stable) documentation in English

    https://docs.godotengine.org/en/stable/tutorials/audio/index.html
    Audio ¶. Audio. Audio buses. Audio streams. Sync the gameplay with audio and music. Recording with microphone.

Audio buses — Godot Engine (stable) documentation in …

    https://docs.godotengine.org/en/stable/tutorials/audio/audio_buses.html
    Godot's audio engine allows any number of audio buses to be created and any number of effect processors can be added to each bus. Only the hardware of the device running your game will limit the number of buses and effects that can be used …

AudioServer — Godot Engine (stable) documentation in English

    https://docs.godotengine.org/en/stable/classes/class_audioserver.html
    AudioServer — Godot Engine (stable) documentation in English AudioServer ¶ Inherits: Object Server interface for low-level audio access. Description ¶ AudioServer is a low-level server interface for audio access. It is in charge of creating sample data (playable audio) as well as its playback via a voice interface. Tutorials ¶ Audio buses

Godot Tutorial - Part 15: Adding sounds and music using ...

    https://www.davidepesce.com/2020/02/07/godot-tutorial-15-sounds-music-with-audiostream/
    Godot’s audio system To reproduce sounds, Godot’s audio system uses elements called audio buses. An audio bus is a “place” through which audio is channeled. A bus can modify audio data by applying one or more effect processors and then route it to another bus. Audio buses can be found in the bottom panel of the Godot editor:

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