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Guide for installing and using glc on Linux

    http://www.cs.unca.edu/~bruce/Fall12/373/glcGuide.html
    Use glc as described in glc or The Linux FRAPS . BUT, you can submit the .glc file produced as output from the glc-capture command. There is no need to convert to an mp4 format. If you are unable to play back your .glc file using glc-play, try using aoss instead of pulseaudio, with the command: aoss glc-play <your-file-name.glc>.

Capture gaming videos with GLC - Linux.com

    https://www.linux.com/news/capture-gaming-videos-glc/
    GLC is an audio/video capture tool that can capture videos in a variety of ways, and also encode them so that you can host them on your blog or upload them to video-sharing Web sites. Installing GLC is well documented and involves grabbing some video and audio libraries, then running the build-script, which downloads, compiles, and installs GLC.

pulseaudio - How to capture desktop sounds (Pulse …

    https://askubuntu.com/questions/291910/how-to-capture-desktop-sounds-pulse-audio-output-from-avconv
    avconv -f alsa -i default record.wav. To simply record from an ALSA device we may consider using the more basic command line tool arecord. This gives the following example command for a 10 second ( -d) recording in cd quality ( -f) in wav codec ( -t ): arecord -d 10 -f cd -t wav -D copy record.wav. To be able to record from an output sink, we ...

software recommendation - Gaming Screen Recorder - …

    https://askubuntu.com/questions/250041/gaming-screen-recorder
    GLC is fast enough for capturing games at 1280x720 or more depending on your computer. If you need more flexibility when it comes to capturing multiple audio sources you can use pulseaudio tools. Most important is pavucontrol, it's a mixer app for pulseaudio that lets you decide what gets recorded and even switch recording sources at runtime.

Herk's Lab » Video Capture for Linux – Take One

    https://herkslab.org/2012/10/28/video-capture-for-linux-take-one/
    Start recording audio in the background, using a PID file so we can test that recording has started, and later, stop recording as well. Start the video capture. This will start the executable passed to the script and do a video capture on it’s screen. When the user has closed the viewer, end the audio capture as well.

Recording game audio - SimpleScreenRecorder - Maarten ...

    https://www.maartenbaert.be/simplescreenrecorder/recording-game-audio/
    Assuming you have PulseAudio, you can follow these steps: Run SimpleScreenRecorder. Make sure that the audio backend is set to PulseAudio. Select an audio source that starts with 'Monitor of'. If you want to switch back, just select an audio source that is not a monitor. Recording game audio and microphone at the same time

How to record a Steam gameplay ? :: Steam for Linux ...

    https://steamcommunity.com/app/221410/discussions/0/864960353947698847/
    glc-capture glc-capture-o video.glc -s steam steam:/ /rungameid/240 Steam opens, game launches but in terminal the prompt returns back and probably the glc command has already been terminated. ... this will work with pulseaudio and just replace my screen resolution with yours :). and just hit Crtl+C in the terminal when done recording. ...

just a bunch of random tweaks I don't want to forget: 2011

    https://randomtweaks.blogspot.com/2011/
    Capture: glc-capture executable Use Shift+F8 to start/stop recording. Play: glc-play recorded_file.glc ... Disabled pulseaudio (pingus sound worked!), enabled pulseaudio (no sound) A related post that looks promising, but I have not tried it: Elegant solution to disable pulseaudio.

GitHub - lano1106/glcs: glcs is an ALSA & OpenGL …

    https://github.com/lano1106/glcs
    As an example, to capture an opengl window at a 1080P resolution at 30fps, this represents about 2 million pixels of 24 bits or roughly 6MB per frame or 180 MB per second. glc offer general lossless compression but the result is …

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