We have collected the most relevant information on Get_Audio_Stream_Buffer. Open the URLs, which are collected below, and you will find all the info you are interested in.


get_audio_stream_buffer(3) - Linux man page

    https://linux.die.net/man/3/get_audio_stream_buffer
    void *get_audio_stream_buffer(AUDIOSTREAM *stream); Description You must call this function at regular intervals while an audio stream is playing, to provide the next buffer of sample data (the smaller the stream buffer size, the more often it must be called). This function should not be called from a timer handler. Example:

c# - Get system audio stream buffer for visualization ...

    https://stackoverflow.com/questions/48241472/get-system-audio-stream-buffer-for-visualization
    Get system audio stream buffer for visualization. Ask Question Asked 3 years, 11 months ago. Active 3 years, 11 months ago. Viewed 344 times 0 I tried getting the system output device stream buffer using NAudio but I had this problem: C# Unity 3D NAudio throws NullPointerException while checking for default audio endpoint ...

GitHub - mmckegg/audio-buffer-stream: Get a PCM …

    https://github.com/mmckegg/audio-buffer-stream
    GitHub - mmckegg/audio-buffer-stream: Get a PCM stream from input AudioBuffers (Web Audio API). Can be used to implement a streaming audio recorder. audio-buffer-stream Install via npm API var stream = AudioBufferStream (opts) opts stream.write (audioBuffer) stream.pipe (destination, opts) stream.setSilenceDuration (seconds) stream.end …

AudioBuffer - Web APIs | MDN - Mozilla

    https://developer.mozilla.org/en-US/docs/Web/API/AudioBuffer
    // This is the AudioNode to use when we want to play an AudioBuffer var source = audioCtx. createBufferSource (); // set the buffer in the AudioBufferSourceNode source. buffer = myArrayBuffer; // connect the AudioBufferSourceNode to the // destination so we can hear the sound source. connect (audioCtx. destination); // start the source playing source. start ();

free_audio_stream_buffer(3) - Linux man page

    https://linux.die.net/man/3/free_audio_stream_buffer
    Call this function after get_audio_stream_buffer() returns a non-NULL address, to indicate that you have loaded a new block of samples to that location and the data is now ready to be played. Example: mem_chunk = get_audio_stream_buffer(buffer); if (mem_chunk != NULL) { /* Refill the stream buffer. */ ... free_audio_stream_buffer(buffer); }

get_next_buffer - Microsoft Game Core | Microsoft Docs

    https://docs.microsoft.com/en-us/gaming/gdk/_content/gc/reference/chat/gamechat2/classes/post_decode_audio_source_stream/methods/post_decode_audio_source_stream_get_next_buffer
    Once this limit is reached, new buffers will be dropped, and old buffers must be released with post_decode_audio_source_stream::return_buffer before new buffers will become available. Post-decode audio source streams can be filtered by a minimum amount of available data using post_decode_audio_source_stream::get_available_buffer_count. Buffers delivered through this …

javascript - how to convert getUsermedia audio stream …

    https://stackoverflow.com/questions/30547322/how-to-convert-getusermedia-audio-stream-into-a-blob-or-buffer
    I am getting audio stream from getUserMeda and then convert it into a blob or buffer and send it to server as audio is comming I am using socket.io to emit it to server how can i convert audio mediastream into buffer? navigator.getUserMedia ( {audio: true, video: false}, function (stream) { webcamstream = stream; var media = stream.getAudioTracks (); …

PulseAudio: Audio Streams - freedesktop.org

    https://freedesktop.org/software/pulseaudio/doxygen/streams.html
    The function pa_stream_get_buffer_attr() will always return the actual size of the server-side per-stream buffer in tlength/fragsize, regardless whether PA_STREAM_ADJUST_LATENCY is set or not. The server-side per-stream playback buffers are indexed by a write and a read index.

Now you know Get_Audio_Stream_Buffer

Now that you know Get_Audio_Stream_Buffer, we suggest that you familiarize yourself with information on similar questions.