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Gameboy sound hardware - GbdevWiki - gg8

    https://gbdev.gg8.se/wiki/articles/Gameboy_sound_hardware
    Different versions of the Game Boy sound hardware have slightly different behavior. The following models have been tested: DMG-CPU-03 original Game Boy DMG-CPU-05 DMG-CPU-06 MGB-LCPU-01 Game Boy Pocket CGB-CPU-02 Game Boy Color CGB-CPU-04 CGB-CPU-05 Registers Sound registers are mapped to $FF10-$FF3F in memory.

Hidehiro Funauchi Mastered The Game Boy's Sound Chip, Then ...

    https://www.nintendolife.com/features/hidehiro-funauchi-mastered-the-game-boys-sound-chip-then-seemingly-disappeared
    The music to Castlevania: Belmont's Revenge has absolutely no right whatsoever to be as good as it is, considering the Game Boy's audio hardware is basically one small step up from that of a ...

Game Boy Advance sound hardware - what the hell, …

    https://www.neogaf.com/threads/game-boy-advance-sound-hardware-what-the-hell-nintendo.759027/
    Most of games not using original Game Boy sound channels use 11kHz (or worse! Advance Guardian Heroes uses 7884 Hz!) sound rate. It's a bit better with games not using Nintendo's Sappy sound driver - I guess coming from Amiga demoscene helped Shin'en a lot, since games using their GAX driver sound like they are mixing at least in 22kHz. Still ...

gameboy-sound-chip - GitHub Pages

    https://aselker.github.io/gameboy-sound-chip/
    GameBoy Sound Chip. This is Verilog recreation of the sound chip in the original Nintendo GameBoy. We use the same control signals as the original hardware, and produce a 9-bit, stereo audio signal. It should be able to reproduce most original GameBoy music, though it is not bug-for-bug compatible. This is a project for Computer Architecture at ...

Game Boy Games That Pushed The Limits of Graphics & …

    https://www.racketboy.com/retro/game-boy-games-that-pushed-the-limits-of-graphics-sound
    First let’s briefly glaze over some of the technical capabilities of the Game Boy hardware. Don’t be frightened — this won’t hurt a bit. Processor & Memory: The original Game Boy is loaded with an 8-bit microprocessor based heavily off the Zilog Z80 series, the same type used in early home computers like the ZX Spectrum, TRS-80 and Amstrad CPC.

gbsplay - Gameboy sound player - GitHub Pages

    https://mmitch.github.io/gbsplay/
    This program emulates the sound hardware of the Nintendo Gameboy. It is able to play the sounds from a Gameboy module dump (.GBS format, as well as the older .GBR format), a subset of plain Gameboy rom dumps (.GB format; button input and graphics are not supported) and Gameboy Video Game Music dumps (.VGM/.VGZ format).

Audio Programming on the GameBoy Advance Part 1 - General ...

    https://www.gamedev.net/tutorials/programming/general-and-gameplay-programming/audio-programming-on-the-gameboy-advance-part-1-r1823/
    Before we can make any noises with the GBA, we have to tell the hardware to turn the sound chip on. Luckily for you beginners, this is also a classically simple example of the memory-mapping I was just talking about. To enable the audio hardware, all we have to do is set bit 7 of REG_SOUNDCNT_X (a 32-bit value located at address 0x04000084) to 1.

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