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Adding sounds to your game in Game Maker Studio 2 ...

    https://comptutorials.com/game-design/adding-sounds-to-your-game/#:~:text=Inside%20the%20sounds%20settings%20windows%20you%20can%20change,Open%20the%20Player%20Object%20from%20the%20Resources%20menu.
    none

GameMaker Studio 2: Audio groups & Volume sliders - …

    https://www.youtube.com/watch?v=xvtbgZ3-h0k
    Audio groups, group volume changing and more! Support my work: https://www.patreon.com/shaunjs Source code for Patrons: https://www.patreon.com/posts/1554...

sound_volume - Yoyo Games

    https://docs.yoyogames.com/source/dadiospice/002_reference/game%20assets/sounds/legacy%20sound/sound_volume.html
    With this function you can change the volume of the given sound. This will change the volume for all further instances where the indexed sound is played and the volume can be set to a value between 0 (silent) and 1 (full volume), with a value of 1 being the default volume for the sound unless it has been previously changed in the sound resource. The volume scale is logarithmic …

How to control Sound Volume in GameMaker Studio - …

    https://www.youtube.com/watch?v=HP0FWGh8V2c
    Work with Sound and a Master Sound Game Volume. Work with Sound and a Master Sound Game Volume.

Audio - YoYo Games

    https://manual.yoyogames.com/GameMaker_Language/GML_Reference/Asset_Management/Audio/Audio.htm
    Audio. GameMaker Studio 2 has a complete audio engine that is based on the *.ogg, *.mp3 and *.wav sound formats. Sounds of these types added to the IDE can then be used in your game using the basic audio functions shown below. For things more complex than basic sound effects or playing a single piece of music you can refer to the advanced audio ...

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