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Game Audio Production with Wwise Course - Berklee Online

    https://online.berklee.edu/courses/game-audio-production-with-wwise
    $1,250 Game Audio Production with Wwise is an exploration of the world of video games using Audiokinetic’s Wwise, a powerful and accessible middleware tool for integrating audio into a game. This course utilizes an isometric third-person video game (Wizard Nightmare) that you will fill with your own music, voice, and sound.

Wwise in Games - Audiokinetic Wwise

    https://www.audiokinetic.com/discover/wwise-in-games/
    Wwise in Games The trusted solution for game audio Contact us With over 500 games shipped every year, Wwise is the leading audio solution and trusted standard for the gaming industry. From indies to AAA studios, the best games use Wwise!

Audiokinetic

    https://www.audiokinetic.com/products/wwise/
    Wwise is the most advanced, feature-rich interactive audio solution for games. Whether you're an indie or a multi-million dollar production, Wwise will work for you. The Wwise audio solution has made its mark in the gaming industry and is now facilitating the advancement of interactive audio across multiple sectors.

Review: Wwise For Game Audio : Ask.Audio

    https://ask.audio/articles/review-wwise-for-game-audio
    In Wwise you add your audio assets to the Audio folder, and then you can create events for these audio assets and assign them to the event. This way the game will know when to play these sounds. Wwise gives you flexibility when working with your audio assets. You can make volume adjustments and even add in pitch and filtering to the sounds.

Wwise Game Audio Fundamentals | Pluralsight

    https://www.pluralsight.com/courses/wwise-game-audio-fundamentals
    Wwise Game Audio Fundamentals by Beatrix Moersch This course will teach you a basic understanding of standard game audio implementation techniques using the industry standard software, Wwise. This knowledge will empower you to add responsive and dynamic audio to video games efficiently. Software required: Wwise 2016. Preview this course

The Handbook of Game Audio Using Wwise: …

    https://www.amazon.com/Handbook-Game-Audio-Using-Wwise/dp/1138921793
    Gordon Durity has over thirty years of experience in creating soundtracks, writing songs and producing audio in the areas of film, television, games, multimedia, and album production. He currently serves as Executive Audio Director at Electronic Arts for all of EA Studios. In addition to supervising audio at all of the EA Studios locations worldwide, he sits on the AIAS sound panel …

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