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An Introduction to Game Audio Scripting in Unity (Part 1 ...

    https://www.asoundeffect.com/game-audio-scripting/
    Welcome! This article is the first of a multi-part series (part 2 is here), which aims to give you a brief introduction to game audio scripting in Unity.No prior knowledge is required but would be helpful. Just to get a couple …

An Introduction to Game Audio Scripting in Unity (Part 2 ...

    https://www.asoundeffect.com/game-audio-scripting-part-2/
    An Introduction to Game Audio Scripting; Behind Titanfall 2’s Terrific Sci-Fi Sound; Why Procedural Game Sound Design is so useful – demonstrated in the Unreal Engine; Creating the Sound for the Grand, Wild World of ‘The Witcher 3’ Game Audio Guide: How to write a (game-changing) audio design document today

Audio Mixer scripting with parameters | Game Audio ...

    https://subscription.packtpub.com/book/game-development/9781787286450/4/04lvl1sec27/audio-mixer-scripting-with-parameters
    Audio Mixer scripting with parameters In the last section and example, we looked at a partial way in which we can control the Audio Mixer through snapshots and transitions. While snapshots work well for setting multiple parameters quickly, they offer less control than being able to alter a parameter directly during every frame, for instance.

Amazon.com: Game Audio Programming: Principles and ...

    https://www.amazon.com/Game-Audio-Programming-Principles-Practices/dp/149874673X
    Welcome to Game Audio Programming: Principles and Practices! This book is the first of its kind: an entire book dedicated to the art of game audio programming. With over fifteen chapters written by some of the top game audio programmers and sound designers in the industry, this book contains more knowledge and wisdom about game audio ...

Unity - Scripting API: AudioSource

    https://docs.unity3d.com/ScriptReference/AudioSource.html
    //This script allows you to toggle music to play and stop. //Assign an AudioSource to a GameObject and attach an Audio Clip in the Audio Source. Attach this script to the GameObject. using UnityEngine; public class Example : MonoBehaviour { AudioSource m_MyAudioSource; //Play the music bool m_Play; //Detect when you use the toggle, ensures music isn’t played …

Unity 5 Audio Scripting | Curious.com

    https://curious.com/learntoprogram/unity-5-audio-scripting/in/game-development-with-unity-5
    Learn the essentials of audio scripting in Unity 5 by discovering how to play a single audio file, as well as multiple audio files from one game object. Unity 5 Audio Scripting with LearnToProgram

Game Audio Programming: Principles and Practices - 1st ...

    https://www.routledge.com/Game-Audio-Programming-Principles-and-Practices/Somberg/p/book/9780367658342
    Welcome to Game Audio Programming: Principles and Practices! This book is the first of its kind: an entire book dedicated to the art of game audio programming. With over fifteen chapters written by some of the top game audio programmers and sound designers in the industry, this book contains more knowledge and wisdom about game audio programming …

Audio Programmer (Video Games) | Berklee

    https://www.berklee.edu/careers/roles/audio-programmer
    Audio programmers are skilled coders who specialize in implementing audio and music into video game engines. The distinction between an audio programmer and a sound designer can be something of a gray area. This is largely due to the fact that, for a long time, audio implementation was an additional duty of sound designers and editors rather than a discrete field.

School of Video Game Audio

    https://school.videogameaudio.com/apply/
    Leonard J. Paul (MSc Game Audio), the school's principal instructor, began teaching game audio in 2001 and has taught hundreds of students worldwide how to attain their goals in the field of video game audio.Since 1994 he has done composing, sound design and audio coding on over twenty major game titles, including award-winning AAA titles such as Counter Strike : Global …

Getting Started with C++ Audio Programming for Game ...

    https://www.packtpub.com/product/getting-started-with-c-audio-programming-for-game-development/9781849699099
    Programming the audio component of a game is a lot easier these days, thanks to all the powerful audio libraries that are available. These libraries ease the burden on the developers by taking care of most of the low-level implementation details. While this is a good thing, it also makes it easier to dismiss the need to understand sound theory. ...

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