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GameAudio Podcast #2 – Footsteps » Gameaudio Podcast

    https://www.gameaudiopodcast.com/?p=106&cpage=1
    Right click and save file as. Episode #2: Discussion: Footsteps & Foley – Design and Integration – Special Guests: Julian Kwasneski – Audio Director, David Steinwedel – Senior Sound Designer, Kenneth Young – Audio Director-Sound of the week: Stuka Dive Bomber “As a result, by the outbreak of World War II the Luftwaffe had 336 Ju 87 B-1s on hand.[23]

Gameaudio Podcast

    http://www.gameaudiopodcast.com/
    The 2019 Game Audio Podcast GDC Morning Meetup kicks-off at a new location in the Sennheiser SF retail store bright and early Thursday morning at 7:30am. Thursday’s co-host Estefanía Romero-Cors steps in to lend valuable perspective to conversation and brings some delightful ideas to the interactive-ambisonic-sound-library section.

Stream episode Ultimate Footsteps by unrealsfx podcast ...

    https://soundcloud.com/unrealsfx/ultimate-footsteps-audio-demo
    This collection is a must-have for every game devs or game studio. The audio files were recorded at 24bit, 192k. With Ultimate Footsteps you can get from different walking speeds, to jogging, sprinting, jumping, hard stops, scuffs, loops and more. There are several performances with each file to fit the right action you need.

gameaudio - Footsteps in Game Audio - Sound Design Stack ...

    https://sound.stackexchange.com/questions/19461/footsteps-in-game-audio
    Perhaps this should be a somewhat obvious question, but I'm wondering if anyone has any advice regarding footsteps for game audio. Trying to come up with nice-sounding steps for a number of different surface types (stone, dirt, water, grass, wood, and leaves) and a number of foot types (shoes, barefoot, armoured, spider, hooves, rock creature, etc.)

‎Finlit Footsteps Podcast on Apple Podcasts

    https://podcasts.apple.com/us/podcast/finlit-footsteps-podcast/id1602412343
    On the fourth edition of the Finlit Footsteps Podcast we bring you some salvaged audio commentary on the week including a convo on budgeting, Akademiks on MDWOG, sports talk and more. Join the fellas as we go from money to the funnies and grow in …

Download Free Footsteps Sound Effects | Mixkit

    https://mixkit.co/free-sound-effects/footsteps/
    Free Footsteps Sound Effects. 35 Free Footsteps Sound Effects. All of our sound effects are free to download and ready to use in your next video or audio project, under the Mixkit License .

Free Footsteps Sound Effects | MP3 Download | FStudios

    https://www.fesliyanstudios.com/royalty-free-sound-effects-download/footsteps-31
    Footsteps (68 Sounds) Barefoot Footsteps (10 Sounds) Footsteps On Grass (12 Sounds) Footsteps on Gravel (6 Sounds) Footsteps On Metal Floor (6 Sounds) Footsteps On Metal Stairs (14 Sounds) Footsteps on Squeaky Floor (4 Sounds) Monster Footsteps (3 Sounds) Heartbeat (8 Sounds) Kissing (6 Sounds) Laughing (15 Sounds) Misc Phrases (9 Sounds)

Game Sound Study – Footsteps

    https://designingsound.org/2010/03/17/game-sound-study-footsteps/
    Game Sound Study – Footsteps. March 17, 2010 by Miguel Isaza. Damian Kastbauer (author of the “Audio Implementation Greats”) has published a really interesting post on his blog with a deep analysis of footsteps in different video games such as Prince of Persia, Dragon Age, Mass Effect, Fallout3, Borderlands, Brutal Legent and more. He also gives global …

7 Best Sound Design Podcasts 2021 | Podcasts for Sound ...

    https://www.krotosaudio.com/best-sound-design-podcasts/
    The Sound Design Podcast. Presented by Akash Thakkar, Sound Business dives into the …

Question about footsteps in pc gaming, can some help …

    https://www.reddit.com/r/GameAudio/comments/kbxmrc/question_about_footsteps_in_pc_gaming_can_some/
    The way games are hacked, and eap, aimbot etc.. are injected into games. Can they also do this with footsteps? Can a “hacker” or “programmer” unsure what they’re called, go into the game files or inject into the game files a program that will pinpoint the footstep audio and amplify it, Make it louder, or decrease other sounds ...

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