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terminology - What is sound occlusion? - Arqade


terminology - What is sound occlusion? - Arqade

    Sound occlusion in games refers to a process that imitates how sounds are perceived in "closed" environments, closed meaning that there are barriers close to the sound source or listener. How any individual game calculates occlusion (or if it has occlusion at all) varies by game, but the basic principle is that noises should sound different ...

Audio Occlusion with FMOD in UE4 – Alessandro Famà

    Audio Occlusion with FMOD in Unreal Engine 4. We can use the sound occlusion feature that was added to Unreal Engine 4.11 to automatically drive a Game Parameter of a FMOD Event. By automating the volume and the low pass filter frequency in the Game Parameter, it is possible to achieve a sound occlusion effect on that specific Event.

Audio Occlusion | Audio | Unity Asset Store

    Get the Audio Occlusion package from cpsoft and speed up your game development process. Find this & other Audio options on the Unity Asset Store. Cancel. Cart. Applications. 3D. 2D. Add-Ons. Audio. Essentials. Templates. Tools. VFX. Sale. Sell Assets. Over 11,000 five-star ...

Adaptive Audio Occlusion in Blueprints - UE Marketplace

    The Adaptive Audio Occlusion Blueprint works alongside the new audio occlusion feature in Unreal Engine 4.11. Offering surface based occlusion and an experimental diffraction feature, Adaptive Audio Occlusion helps take your game a step closer to realistic behaving audio.

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