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Gamasutra - Audio Prototyping with Pure Data

    https://www.gamasutra.com/view/feature/2849/audio_prototyping_with_pure_data.php?print=1
    Gamasutra - Audio Prototyping with Pure Data Audio Prototyping with Pure Data By Leonard Paul Creating great audio for games requires successfully combining content and code.

Gamasutra - Dynamic Game Audio Ambience: Bringing ...

    https://www.gamasutra.com/view/feature/4043/dynamic_game_audio_ambience_.php?print=1
    Dynamic Game Audio Ambience: Bringing Prototype's New York City to Life By Scott Morgan [In a fascinating, in-depth audio article, Radical's Morgan explains the …

Gamasutra - The Game Audio Mixing Revolution

    https://www.gamasutra.com/view/feature/4055/the_game_audio_mixing_revolution.php
    Prototype: (2009) Xbox360, PS3, PC Scott Morgan, audio director, Radical Entertainment "Scott Morgan and myself spent a total of six weeks mixing the in-game content for this title.

Game Developer - Gamasutra

    https://www.gamedeveloper.com/
    Nov 10, 2021. "It was important to me to not just bring the old game back as it was, but to find ways to improve upon the original so that fans would be even more impressed with the new game." Star Citizen developer Cloud Imperium to open new UK studio. Nov 10, 2021. Cloud Imperium hopes the opening will create 700 jobs by 2023.

Gamasutra - How to Prototype a Game in Under 7 Days

    https://www.gamasutra.com/view/feature/2438/how_to_prototype_a_game_in_under_7_.php?print=1
    How to Prototype a Game in Under 7 Days By Kyle Gray,Kyle Gabler,Shalin Shodhan,Matt Kucic Here's a crazy game idea: Drag trash-talkin' gobs of goo to build a giant tower higher and higher.

Gamasutra - Audio Postmortem: Modern Groove - The …

    https://www.gamasutra.com/view/feature/3061/audio_postmortem_modern_groove__.php?print=1
    Audio Postmortem: Modern Groove - The Ministry of Sound Edition By Leonard Paul The Idea. Moderngroove's simple yet innovative concept was to make a …

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