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On the Functional Aspects of Computer Game Audio

    https://bora.uib.no/handle/1956/6734
    Based on a concluding chapter in my Ph.D. dissertation in which formal functions are identified and discussed, this paper will be a sum-up of some of the most crucial points in my current Ph.D. research on the functionality of sound and music in omputer games. The research shows that game audio has important unctions related to actions and events in the game world, and also …

On the Functional Aspects of Computer Game Audio

    https://core.ac.uk/download/pdf/30830322.pdf
    different, but related functions of game audio. These are con-nected to usability, mood and atmosphere, orientation, control and identification. An important prerequisite for understanding the functions that computer game audio has is seeing computer games as dual in the sense that they are game systems as well as fictional worlds [1].

Sound in Computer Games - University of Edinburgh

    https://digital.eca.ed.ac.uk/interactivesoundenvironments/files/2013/01/jr_ARCH11010_WK3_ComputerGames.pdf
    On the Functional Aspects of Computer Game Audio. Diegesis: Joergensen. •Auditory Icons > diegetic (gunshots, footsteps) •Earcons > extradiegetic - sounds not heard by NPC (bling!) …

On the Functional Aspects of Computer Game Audio - CORE

    https://core.ac.uk/reader/30830322
    Related papers. Page number / 5 5

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