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AES E-Library » Audibility of Headphone Positioning ...

    https://www.aes.org/e-lib/browse.cfm?elib=15443#:~:text=Martin%20et%20al.%20have%20assessed%20the%20ability%20of,with%20freefield%20equivalent%20accuracy%20for%20eight%20headphone%20placements.
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AES E-Library » Free-Field Equivalent Localization of ...

    https://www.aes.org/e-lib/browse.cfm?elib=10204
    No previous study has demonstrated free-field equivalent localization of virtual audio for any of its participants. It is interesting that one participant in this study (R. M.) performed significantly better, with respect to the average localization error, in the virtual relative to the free-field condition.

Free-field equivalent localization of virtual audio

    https://espace.library.uq.edu.au/view/UQ:6a80eca
    The feasibility of achieving free-field equivalent localization of virtual audio should encourage the more widespread use of this relatively new technology. Virtual audio has great potential for conveying spatial information and could …

Free-Field Localization Performance With a Head-Tracked ...

    https://ieeexplore.ieee.org/document/7083725/
    Abstract: Virtual auditory displays are systems that use signal processing techniques to manipulate the apparent spatial locations of sounds when they are presented to listeners over headphones. When the virtual audio display is limited to the presentation of stationary sounds at a finite number of source locations, it is possible to produce virtual …

Free-field equivalent localization of virtual audio - CORE

    https://core.ac.uk/display/36815351
    For each participant, virtual localization was found to be as good as free-field localization, as measured by both front-back confusion rate and average localization error. The feasibility of achieving free-field equivalent localization of virtual audio should encourage the more widespread use of this relatively new technology

3-D localization of virtual sound sources: Effects of ...

    https://link.springer.com/article/10.3758/APP.72.2.454
    Free-field equivalent localization of virtual audio. Journal of the Audio Engineering Society, 49, 14–22. Google Scholar Mason, R., Ford, N., Rumsey, F., & De Bruyn, B. (2001). Verbal and nonverbal elicitation techniques in the subjective assessment of spatial sound reproduction. Journal of the Audio Engineering Society, 49, 366–384. Google Scholar

AES E-Library - Audio Engineering Society

    https://www.aes.org/e-lib/browse.cfm?elib=11159
    abstract={an audio localization test comparing accuracy of static and moving sound sources was carried out in a spatially immersive virtual environment, using loudspeaker array with vector based amplitude panning for virtual sound sources. azimuth and elevation error in localization were measured. different sound signals were compared as well. as was …

Audio Engineering Research Papers - Academia.edu

    https://www.academia.edu/Documents/in/Audio_Engineering
    Free-Field Equivalent Localization of Virtual Audio Virtual audio has great potential for conveying spatial information and could be applied to advantage in several environments. Previously implemented virtual audio systems, however, have been …

(PDF) Evaluation of Binaural Renderers: Localization

    https://www.researchgate.net/publication/329247870_Evaluation_of_Binaural_Renderers_Localization
    Binaural audio technologies, known in this work as bin- aural render ers, seek to recreate 3D audio scenes over headphones. Recent interest in …

(PDF) Evaluation of Binaural Renderers: Localization ...

    https://www.academia.edu/43731077/Evaluation_of_Binaural_Renderers_Localization
    Special thanks to Dr. Johanna “Free-field equivalent localization of virtual audio,” Devaney for her statistics guidance. Journal of the Audio Engineering Society, 49(1/2), pp. 14–22, 2001.

Real‐virtual equivalent auditory localization with head ...

    https://asa.scitation.org/doi/10.1121/1.4784283
    Several researchers have shown that individualized head related transfer functions (HRTFs) can be used to produce virtual sounds that are equivalent in terms of localization to free field sounds. Thus far, however, these results have only been shown in studies that have required listeners to keep their heads stationary during the playback of the virtual sounds.

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