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PortAudio - an Open-Source Cross-Platform Audio API

    http://portaudio.com/
    PortAudio is a free, cross-platform, open-source, audio I/O library. It lets you write simple audio programs in 'C' or C++ that will compile and run on many platforms including Windows, Macintosh OS X, and Unix (OSS/ALSA). It is intended to promote the exchange of audio software between developers on different platforms. Many applications use PortAudio for Audio I/O.

irrKlang - audio and sound library for C++, C# and .NET

    https://www.ambiera.com/irrklang/
    irrKlang is a cross platform sound library for C++, C# and all .NET languages. It is free for non-commercial use. The commercial version is named ' irrKlang pro ' and has pricing schemes ideal for independent developers. irrKlang is a high level 2D and 3D cross platform (Windows, macOS, Linux) sound engine and audio library which plays WAV, MP3, OGG, FLAC, MOD, XM, IT, S3M …

Cross Platform (C/C++) Audio Library for MP3, AAC, WAV ...

    https://stackoverflow.com/questions/9182074/cross-platform-c-c-audio-library-for-mp3-aac-wav
    I'm trying to find a cross platform audio library that will have the following abilities (in order of importance): Full Windows, Mac, Linux support C / C++ APIs Free/cheap but commercially viable ...

Audacity ® | Free, open source, cross-platform audio ...

    https://www.audacityteam.org/
    none

OpenAL: Cross Platform 3D Audio

    http://www.openal.org/
    OpenAL is a cross-platform 3D audio API appropriate for use with gaming applications and many other types of audio applications. The library models a collection of audio sources moving in a 3D space that are heard by a single listener somewhere in that space. The basic OpenAL objects are a Listener, a Source, and a Buffer. There can be a large number of Buffers, which contain audio …

GitHub - andrewrk/libsoundio: C library for cross-platform ...

    https://github.com/andrewrk/libsoundio
    C library providing cross-platform audio input and output. The API is suitable for real-time software such as digital audio workstations as well as consumer software such as music players. This library is an abstraction; however in the delicate balance between performance and power, and API convenience, the scale is tipped closer to the former.

What's the best cross-platform audio lib these days? Is ...

    https://www.reddit.com/r/gamedev/comments/4wlp2n/whats_the_best_crossplatform_audio_lib_these_days/
    Hey guys, what do you recommend for cross-platform audio these days? (ideally with support for 3d audio, stereo panning, some way of doing effects etc) After a library with a simple C api. It doesn't necessarily need to offer format loading. I can use other libs for that. Is OpenAL still a relevant choice, or has it been usurped?

c++ - Cross platform sound API for games? - Stack Overflow

    https://stackoverflow.com/questions/3636715/cross-platform-sound-api-for-games
    If you are looking for a professional cross-platform sound design API and authoring application, take a look at Audiokinetic Wwise. It can do much more than just play sounds. It can do much more than just play sounds.

A list of open source C++ libraries - cppreference.com

    https://en.cppreference.com/w/cpp/links/libs
    Libsndfile is a cross-platform, open-source library for reading and writing files containing sampled sound (such as Windows WAV and the Apple/SGI AIFF format) through one standard library interface. LGPL v2.0 or v3.0

13 Best cross-platform C++ GUI toolkits as of 2022 - Slant

    https://www.slant.co/topics/12868/~cross-platform-c-gui-toolkits
    wxWidgets, Qt, and FLTK are probably your best bets out of the 13 options considered. "Free license for commercial use" is the primary reason people pick wxWidgets over the competition. This page is powered by a knowledgeable community that helps you make an informed decision.

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