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Audio in Nuke - learn.foundry.com

    https://learn.foundry.com/nuke/13.0/content/comp_environment/audio_in_nuke/audio_nuke.html
    Audio in Nuke. In many compositing projects it’s vital to be able to key visual changes to cues on the audio track that goes with the picture. You can use Nuke ’s AudioRead node to read in an audio file, view it in the Curve Editor and Dope Sheet in order to line up keyframes of your composition with the waveform of the sound. You can then flipbook the audio with your …

Audio and the Timeline - The Foundry Visionmongers

    https://learn.foundry.com/nuke/content/timeline_environment/managetimelines/audio_timeline.html
    Audio and the Timeline. Audio tracks on the timeline are handled in much the same way as video tracks. By default, linked audio and video tracks are edited at the same time, but you can lock either track and move them independently or hold Alt to select a single track, if required.. Nuke Studio supports integrated audio from container files, such as .mov, and audio specific files, …

AudioRead - The Foundry Visionmongers

    https://learn.foundry.com/nuke/content/reference_guide/other_nodes/audioread.html
    Sets the start and end times for the audio in Nuke. file time range. filebegintime. 0, 0. Sets the start and end times of the audio file read in. These are automatically set to the values in the file, but you can change them to trim the data used in Nuke. reload. reload. N/A. Click to refresh the read buffer. ratesource. ratesource. file

Nuke | VFX and Film Editing Software - Foundry

    https://www.foundry.com/products/nuke-family/nuke
    Nuke is the compositing tool of choice for Framestore's film productions; it is incredibly versatile, customizable and user friendly. It enables our creative talent to explore and expand ideas and solve all manner of problems; with Nuke you really can fix it in comp! FILM.

Synchronizing Audio and Video - The Foundry Visionmongers

    https://learn.foundry.com/nuke/content/timeline_environment/managetimelines/synchronising_audio.html
    Synchronizing Audio and Video. Nuke Studio allows you to massage the synchronization between audio and video tracks using audio latency adjustment during playback in the Viewer, or by a default amount in the Preferences > Panels > Viewer (Sequence) sub-menu.. Note: Latency adjustments can take a few seconds to affect the audio track.

Supported Audio Formats - learn.foundry.com

    https://learn.foundry.com/nuke/content/misc/supported_audio_formats.html
    Supported Audio Formats. The following table lists supported audio formats. Format Name. Extension. ... You must accept cookies from learn.foundry.com and disable any ad-blockers to provide feedback. Nuke 13.0v5 docs:

Creating and Editing Audio Curves - Foundry Learn

    https://learn.foundry.com/nuke/content/comp_environment/audio_in_nuke/creating_audio_curves.html
    1. Right-click in the Curve Editor or Dope Sheet and select View > Audio. 2. Then select Source and check the box for either ProjectDefault or an AudioRead node depending on which one you want to view. If you’ve only got one AudioRead, it is the project default. 3.

Nuke Studio | Foundry

    https://www.foundry.com/products/nuke-family/nuke-studio
    Nuke Studio allows artists to easily complete their projects in a suite that is integrated with their wider VFX team. Artists can work on dynamic timelines and procedurally ingest into their workflows, as well as experience a multi-track editorial timeline that makes it easy to playback, review, and edit sequences. See all features.

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