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FMOD_MODE - FMOD Ex Documentation

    https://documentation.help/FMOD-Ex/FMOD_MODE.html
    Attempts to make sounds use hardware acceleration. (DEFAULT). Note on platforms that don't support FMOD_HARDWARE (only 3DS, PS Vita, PSP, Wii and Wii U support FMOD_HARDWARE), this will be internally treated as FMOD_SOFTWARE. FMOD_SOFTWARE. Makes the sound be mixed by the FMOD CPU based software mixer. Overrides FMOD_HARDWARE.

Freezing Issue installed Fmodex64.dll file - Fix Needed ...

    https://us.forums.blizzard.com/en/d3/t/freezing-issue-installed-fmodex64dll-file-fix-needed/22722
    I clean Win10Pro with HD audio (10.0.19041.264). Of course, the computer hardware I have is dated. I have some freezes but not as often. I haven’t been running Discord voice chat as much. I run without Discord overlay. EDIT 4: For those with older CPU and older GPU. Go discord settings, then appearance, turn off hardware acceleration.

Project/fmod.h at master · leegeunhyeok/Project · GitHub

    https://github.com/leegeunhyeok/Project/blob/master/C%2B%2B/Hollow%20Escape/include/fmod.h
    # define FMOD_CAPS_HARDWARE_EMULATED 0x00000002 /* User has device set to 'Hardware acceleration = off' in control panel, and now extra 200ms latency is incurred. # define FMOD_CAPS_OUTPUT_MULTICHANNEL 0x00000004 /* Device can do multichannel output, ie greater than 2 channels.

FMOD - Oldunreal-Wiki

    https://www.oldunreal.com/wiki/index.php?title=FMOD
    FMOD. Drivers -> AudioDevice -> FMODAudioDrv.FMODAudioDevice and for detailed settings Audio -> FMODAudio Support: Because of its development state this driver is currently not having that many features like OpenAL does, but it supports the original Unreal Reverb (echoes)- like it should be – good examples are Vortex2 and Nyleve.

3D Sound - FMOD Ex Documentation

    https://documentation.help/FMOD-Ex/3dsound.html
    result = system->createSound("../media/drumloop.wav", (FMOD_MODE)(FMOD_HARDWARE | FMOD_3D), 0, &sound;); if (result != FMOD_OK) { HandleError(result); } Note that once the sound is loaded, on Win32 and FMOD_OUTPUTTYPE_DSOUND output (the default on Win32), you can't change the mode from FMOD_3D to FMOD_2D and vice versa. This is a limitation of DirectSound.

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