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Create a Useful Audio Recorder App in ActionScript 3

    https://code.tutsplus.com/tutorials/create-a-useful-audio-recorder-app-in-actionscript-3--active-5836#:~:text=We%27ll%20make%20use%20of%20the%20Flash%20drawing%20tools,be%20used%20to%20record%20and%20encode%20the%20data.
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actionscript 3 - Recording internal audio with Flash/AS3 ...

    https://stackoverflow.com/questions/13438110/recording-internal-audio-with-flash-as3
    actionscript-3 flash audio record piano. Share. Follow edited Nov 18 '12 at 7:11. Fahim Parkar. 29.5k 41 41 gold badges 154 154 silver badges 267 267 bronze badges. asked Nov 18 '12 at 6:51. ishi ishi. 13 2 2 bronze badges. 1. I have got answer to my similar question.

flash - How can I record audio using Action script then ...

    https://stackoverflow.com/questions/311167/how-can-i-record-audio-using-action-script-then-upload-it-to-server
    flash.media.Microphone is the class you're looking for. The static function Microphone.getMicrophone() returns a reference to a Microphone object for capturing audio. To begin capturing the audio, you must attach the Microphoneobject to a NetStream object (see NetStream.attachAudio()). There's at least one example in the LiveDocs.

Create a Useful Audio Recorder App in ActionScript 3

    https://code.tutsplus.com/tutorials/create-a-useful-audio-recorder-app-in-actionscript-3--active-5836
    Create a Useful Audio Recorder App in ActionScript 3 Step 1: Brief Overview. We'll make use of the Flash drawing tools to create an easy to use interface and the power of... Step 2: Document Settings. Launch Flash and create a new document. Set the stage size to 400x290px and the frame rate to... ...

Adobe Flash Platform * Capturing sound input

    https://help.adobe.com/en_US/as3/dev/WS5b3ccc516d4fbf351e63e3d118a9b90204-7d1d.html
    import flash.events.ActivityEvent; import flash.events.StatusEvent; import flash.media.Microphone; var deviceArray:Array = Microphone.names; trace("Available sound input devices:"); for (var i:int = 0; i < deviceArray.length; i++) { trace(" " + deviceArray[i]); } var mic:Microphone = Microphone.getMicrophone(); mic.gain = 60; mic.rate = 11; …

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