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Graphical Filter Editor - GitHub Pages

    https://carlosrafaelgn.github.io/GraphicalFilterEditor/#:~:text=In%20Firefox%2023%20and%2024%2C%20Web%20Audio%20API,how%20to%20have%20stereo%20output%20using%20two%20analyzers%21
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Web Audio API - Web APIs | MDN - Mozilla

    https://developer.mozilla.org/en-US/docs/Web/API/Web_Audio_API
    Create audio context. Inside the context, create sources — such as <audio>, oscillator, stream. Create effects nodes, such as reverb, biquad filter, panner, compressor. Choose final destination of audio, for example your system speakers. Connect the sources up to the effects, and the effects to the destination.

Firefox 24 to Have Full Support for the Web Audio API, for ...

    https://news.softpedia.com/news/Firefox-24-to-Have-Full-Support-for-the-Web-Audio-API-for-Games-and-Music-Apps-366916.shtml
    Firefox 24 Aurora currently supports most of the Web Audio API The Web Audio API has been available in Chrome for a year, and now it is making its …

Using the Web Audio API - Web APIs | MDN - Mozilla

    https://developer.mozilla.org/en-US/docs/Web/API/Web_Audio_API/Using_Web_Audio_API
    Everything within the Web Audio API is based around the concept of an audio graph, which is made up of nodes. The Web Audio API handles audio operations inside an audio context, and has been designed to allow modular routing.Basic audio operations are performed with audio nodes, which are linked together to form an audio routing graph.You have input nodes, which are the …

Firefox WebAudio API - Stack Overflow

    https://stackoverflow.com/questions/29466587/firefox-webaudio-api
    Thanks for the response, I was a bit unclear on my post. Unlike chrome, firefox has CORS restriction when connecting audio source to the analyser. If it detects the req. and stream source are not the same domain it mutes the sound. I have not tried your approach yet but will post the result. –

WebAudio API Rollout Status - MozillaWiki

    https://wiki.mozilla.org/WebAudio_API_Rollout_Status
    WebAudio API is a emerging audio solution for intensive web applications such as games and rich media content. This page tracks the current progress to develop all the nodes used by the standard. It also provides insight into which versions of Firefox currently include WebAudio and whether or not the API is on as the default preference.

Web Audio API – things I learned the hard way « Hope …

    https://blog.szynalski.com/2014/04/web-audio-api/
    Web Audio API – things I learned the hard way. Firefox recently dropped support for the Mozilla Audio Data API, so I started porting my two audio-enabled Web apps ( Plasticity and Online Tone Generator) to the Web Audio API, which is the W3C-blessed standard way to work with audio in the browser. In the process, I ran into a few problems, which I thought I’d …

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