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How to: Use Submix Voices - Win32 apps | Microsoft Docs

    https://docs.microsoft.com/en-us/windows/win32/xaudio2/how-to--use-submix-voices
    IXAudio2SourceVoice* pSFXSourceVoice; if ( FAILED (hr = pXaudio2->CreateSourceVoice ( &pSFXSourceVoice, (WAVEFORMATEX*)&wfx, 0, XAUDIO2_DEFAULT_FREQ_RATIO, pCallback, pSFXSendList, NULL ) ) ) return hr; Apply changes to all sound effect voices by adjusting the submix voice.

Reasons for CreateSubmixVoice failing? - GameDev.net

    https://www.gamedev.net/forums/topic/607073-reasons-for-createsubmixvoice-failing/
    // Create our submix voice, and set its effect chain. HRESULT hResult; hResult = m_pXAudio2->CreateSubmixVoice( &m_pSubmixVoice, 1, m_DeviceDetails.OutputFormat.Format.nSamplesPerSec, 0, 0, NULL, &SubmixEffectChain );

Microsoft XAudio2Sound3D sample code' does not send …

    https://stackoverflow.com/questions/32674217/microsoft-xaudio2sound3d-sample-code-does-not-send-submix-voice-to-mastering-vo
    the source voice will send the sound to both mastering voice and submix voice. submix voice will ad reverb effect on the sound. But I don't see where submix voice send the post-processing and reverb effect enable sound to the mastering voice to output to the speaker. If submix voice will default send its sound data to mastering voice if you do not specify the sendlist when you …

audio - how do i set output of submix voice in XAudio2 ...

    https://stackoverflow.com/questions/11442665/how-do-i-set-output-of-submix-voice-in-xaudio2-metro
    1 Answer1. Show activity on this post. Submix voices have a processing order, specified by the processingStage parameter in IXaudio2.CreateSubmixVoice. You can only send output to a submix voice with a lower processing stage. and i had all of my submixes at the default processing stage (0).

win32/how-to--use-submix-voices.md at docs · …

    https://github.com/MicrosoftDocs/win32/blob/docs/desktop-src/xaudio2/how-to--use-submix-voices.md
    if( FAILED(hr = pXaudio2->CreateSourceVoice( &pSFXSourceVoice, (WAVEFORMATEX*)&wfx, 0, XAUDIO2_DEFAULT_FREQ_RATIO, pCallback, pSFXSendList, NULL ) ) ) return hr; Apply changes to all sound effect voices by adjusting the submix voice.

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