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FCEUX SDL FAQ

    https://fceux.com/web/fceux-sdl-faq.html
    Try using different SDL audio drivers. You can set the SDL audio driver with the following command: export SDL_AUDIODRIVER=driver. where driver is: esd,oss,alsa,pulse,nas,arts.

Sound in DOSBox

    https://blog.electronsmith.com/?p=164
    export SDL_AUDIODRIVER=pulse. or. export SDL_AUDIODRIVER=esd. before running DOSBox. I wondered if there was another setting for soundblaster or intel. So I googled SDL_AUDIODRIVER and found that there was a dsp option. So I typed: export SDL_AUDIODRIVER=dsp. before starting DOSBox and viola I have sound.

Tux Paint Frequently Asked Questions

    https://tuxpaint.org/docs/en/html/FAQ.html
    If so, try setting the "SDL_AUDIODRIVER" environment variable before running Tux Paint (e.g., "export SDL_AUDIODRIVER=arts"). Or, run Tux Paint through the system's rerouter (e.g., run " artsdsp tuxpaint " or " esddsp tuxpaint ", instead of simply " tuxpaint ").

SDL_envvars - Simple DirectMedia Layer

    https://www.libsdl.org/release/SDL-1.2.15/docs/html/sdlenvvars.html
    SDL_AUDIODRIVER. Selects the audio driver for SDL to use. Possible values, in the order they are tried if this variable is not set: openbsd (OpenBSD) dsp (OSS /dev/dsp: Linux, Solaris, BSD etc) alsa (Linux) pulse (PulseAudio daemon) audio (Unix style /dev/audio: SunOS, Solaris etc) AL (Irix)

Crash when game uses XAudio-2.7+ with Proton-5.13+ on ...

    https://github.com/ValveSoftware/steam-runtime/issues/357
    export SDL_AUDIODRIVER=alsa. That would do it! I'm going to add a check for this to steam-runtime-system-info so that we can detect misconfiguration more easily. I think we can resolve this as a Slackware/Slackbuild bug: the overrides inserted by the Slackbuild are not consistent with your system configuration.

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