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PulseAudio and SDL1.2 vs. SDL2.0 -> SDL_AUDIODRIVER ...

    https://github.com/ValveSoftware/steam-for-linux/issues/1849
    You might just wanna try to set it (SDL_AUDIODRIVER) to 'pulse', then check which games still have working Audio, and then set it to 'pulseaudio'. If your problem is related to this bug/issue report then some games will have sound and others not, and as soon as you change it to 'pulse' (and restart steam to get the new env-settings) then the former working sound-games …

Linux:SDL使用pulseaudio输出声音 - 开发者知识库

    https://www.itdaan.com/blog/2008/06/25/3c6b8b3dbe05931685b626139c2c9a00.html
    本文转载自 wargrey 查看原文 2008-06-25 1841 使用/ 输出/ linux/ sdl 在/etc/profile中添加如下指令: export SDL_AUDIODRIVER=esd(适用较老的版本并且你的esd已经适用pulseaudio输出) 或 export SDL_AUDIODRIVER=pulse

FCEUX SDL FAQ

    https://fceux.com/web/fceux-sdl-faq.html
    You can set the SDL audio driver with the following command: export SDL_AUDIODRIVER=driver. where driver is: esd,oss,alsa,pulse,nas,arts. There have been a lot of sound related bug fixes for the SDL port in recent releases, so you may want to try the latest version of fceuX to see if you are still having issues.

Sound in DOSBox

    https://blog.electronsmith.com/?p=164
    I needed a way to tell the SDL (Simple Direct Media Layer) that DosBox should just use my soundcard like KDE was doing. One of the steps that kept coming up in the PulseAudio “fixes” was to type the line: export SDL_AUDIODRIVER=pulse. or. export SDL_AUDIODRIVER=esd. before running DOSBox.

[all variants] Sound problems with new Pulse, solved ...

    https://ubuntuforums.org/archive/index.php/t-765095.html
    That's because they use SDL. So I installed the package with all plugins for SDL, libsdl1.2debian-all. After, I used export SDL_AUDIODRIVER=pulse OR export SDL_AUDIODRIVER=alsa Any other option, including dma or oss wouldn't work. I found this tip in Warsow's documentation about linux sound. (Ubuntu 8.04LTS x86-64)

SDL no sound: Failed to open audio: No available audio ...

    https://crunchbang.org/forums/viewtopic.php?id=32378
    export SDL_AUDIODRIVER=pulse or export SDL_AUDIODRIVER=pulseaudio Launch your game from that same terminal, just in case. If it doesn't work, try removing pulseaudio (in tips&tricks section). Still no luck... I tried both pulse and pulseaudio, didn't work. I went on to uninstall pulse, tried again with no SDL_AUDIODRIVER, didn't work.

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