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can't hear sound file - Animation and Rigging - Blender ...

    https://blenderartists.org/t/cant-hear-sound-file/411200#:~:text=export%20SDL_AUDIODRIVER%3Dalsa%20%26%26.%2Fblender%20-g%20noaudio%20So%2C%20you%20go,the%20game%20engine%20sound%20under%20the%20preferences%20dialog.
    none

Alsa Opensrc Org - Independent ALSA and linux audio ...

    https://alsa.opensrc.org/Mplayer_(Howto)
    The reason is that the current mplayer 1.0pre3 alsa9 doesn't handle ALSA devices properly by design according to a message on the mailinglist. To use SDL, set up the SDL audio handlers like this if you use the bash shell: export SDL_AUDIODRIVER=alsa export AUDIODEV=plug:dmix Now use the mplayer SDL audio output: mplayer -ao sdl

LinuxQuestions.org - alsa with libsdl

    https://www.linuxquestions.org/questions/debian-26/alsa-with-libsdl-301058-print/
    export SDL_AUDIODRIVER=alsa export AUDIODEV=default #export SDL_PATH_DSP=/dev/dsp0 export SDL_DSP_NOSELECT=0

FS#9247 : SDL uses OSS not ALSA

    https://bugs.archlinux.org/task/9247
    AFAIR SDL uses OSS only if it's available (alsa-oss installed). Comment by Rodrigo Coacci (rcoacci) - Saturday, 19 January 2008, 18:21 GMT Well, I'm using fretsonfire, and unless I explicitly tell SDL to use alsa with export SDL_AUDIODRIVER=alsa it uses OSS, and I …

SDL no sound: Failed to open audio: No available audio ...

    https://crunchbang.org/forums/viewtopic.php?id=32378
    export SDL_AUDIODRIVER=alsa. then launch your game. Last edited by Alad (2014-02-27 13:16:30) Round off #! Waldorf Part I/II Scripts | Run new applications | Thunar 1.6.3 | Default soundcard | Settings daemon On mixing sources :8. Offline #3 2014-02-27 14:23:41. ShiroAisu Member ...

Linux: Unable to init SDL mixer: ALSA: Couldn't open …

    https://www.gog.com/forum/thimbleweed_park/linux_unable_to_init_sdl_mixer_alsa_couldnt_open_audio_device_no_such_device
    First, make sure the SDL_AUDIODRIVER is either unset or set to alsa: export SDL_AUDIODRIVER=alsa Then set AUDIODEV to pulse: export AUDIODEV pulse Then sound works! (Unfortunately, I cannot make my own post as a solution.)

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