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Audio Triggers 101

    http://www.icynic.com/%7Edon/EQ/triggers/tutorial.html#:~:text=The%20triggers%20for%20your%20characters%20are%20not%20stored,EverQuestuserdata%20folder%20in%20files%20named%20AT_TriggerSetName_CharacterName_ServerName.ini.%20The%20TriggerSetName
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Everquest audio triggers - how to implement, and sample …

    http://runen.co.uk/Everquest/sounds.htm
    My audio trigger sounds for Everquest are stored in C:\Program Files\EverQuest\AudioTriggers\shared Yours will need to be saved in the equivalent directory on your computer. Right click the wav file and select "save target as" to save it to the correct directory. Then, start Everquest up again and use the trigger phase (or part of it) as your …

EQInterface downloads : Audio Triggers - Sound Pack

    https://www.eqinterface.com/downloads/fileinfo.php?id=4692
    11/15/2008: Added the file adds.wav. This correlates to a change in the Anguish patterns. If you use that pattern, you will need to re-download it. Zip file includes wav files. This patterns for use with the wav files are add-ons. The Audio Triggers - Full Pack contains all patterns and sounds. Adds; AE DT; Aelfric; All clear; AOE inc; Arrow hit; Arrow missed; Assist

AUDIO TRIGGERS - BONZZ

    http://bonzz.com/triggers.htm
    1) EQ SOUNDS: Audio Trigger sound files are your standard "WAV" sound files. EQ supplies some generic and basic sound files, all of which are really just noises ( not spoken words). They are located in a sub-folder in your EQ Directory (in the "Audio Triggers" folder is another sub-folder called, "shared" and / or "default").

Custom Audio Triggers (computer voice) - EQInterface

    https://www.eqinterface.com/downloads/fileinfo.php?id=5123
    First, in your Everquest\audiotriggers folder, create a NEW folder called, say, Foresight. Copy all the .wav files into that folder. Then take the .ini file and copy it into your Everquest\userdata folder, renaming it to be AT_Foresight_charactername_servername.ini, where the charactername and servername are replaced as in other UI file names.

GINA Audio Triggers - jaburt.com

    https://jaburt.com/eq/audiotriggers.htm
    The following audio triggers need an audio file allocated to them by yourselves. Some of the triggers use the built-in audio files from Hazimil's Everquest folder, therefore these may not work on your PC due to different installation paths. You will need to manually point to a different sound file to get audio alerts. Common -> General -> Skill Up

Raid audio triggers - Fanra's EverQuest Wiki

    https://everquest.fanra.info/wiki/Raid_audio_triggers
    Audio file ("move away from left side"): move_away_from_left_side.wav Alternate audio files: Audio file ("get on his right side"): get_on_his_right_side.wav Audio file ("get on his sword side"): get_on_his_sword_side.wav. holds the sword in his right hand high overhead - Move away from Praetor Vitio's right side.

GamTextTriggers Getting Started - EQ Resource - The ...

    https://gambosoft.eqresource.com/audiofiles.php
    These files can be used in GamTextTriggers, or can be used in EverQuest directly. Right click the links and chose the "Save target as" or the "Save link as" option to save the files to your computer, then place them in the appropriate directory to start using them in GamTextTriggers or EverQuest audio triggers. General BurnIt.wav - "Burn it" for use in raids when called for full DPS.

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