We have collected the most relevant information on Et-Sdl-Sound Pulseaudio. Open the URLs, which are collected below, and you will find all the info you are interested in.


linux - Does SDL require any sound server like PulseAudio ...

    https://unix.stackexchange.com/questions/59577/does-sdl-require-any-sound-server-like-pulseaudio-to-play-audio
    SDL doesn't need PulseAudio per se; however, it can use PA if it's available. It seems that SDL could run without X if a framebuffer is available. You could begin from the examples at SDL's page to check whether it's a problem of your ARM board, and you probably will need to do other debugging on your audio player program (I would think it's a ...

PulseAudio and SDL1.2 vs. SDL2.0 -> SDL_AUDIODRIVER ...

    https://github.com/ValveSoftware/steam-for-linux/issues/1849
    To have sound in steam on openSUSE, I need to start from the command line with: SDL_AUDIODRIVER=pulseaudio steam. Is this related to what your telling us ? I am asking this because I was told by an opensuse user, that ubuntu vs suse and arch on the other hand used a different name. Pulse vs pulse audio.

GitHub - g00dy22/et-sdl-sound

    https://github.com/g00dy22/et-sdl-sound
    et-sdl-sound provides SDL-based replacement for deprecated OSS-based sound systems of Enemy Territory, Return to Castle Wolfenstein and Quake III Arena. To put it short, et-sdl-sound is a working ALSA support hack for ET, RTCW and Q3 (and all mods for those binaries).

c - PulseAudio-related leaks in SDL2 program under ...

    https://stackoverflow.com/questions/69876806/pulseaudio-related-leaks-in-sdl2-program-under-valgrinds-memcheck
    From the SDL_Quit documentation: ``` You should call this function even if you have already shutdown each initialized subsystem with SDL_QuitSubSystem(). If you start a subsystem using a call to that subsystem's init function (for example SDL_VideoInit()) instead of SDL_Init() or SDL_InitSubSystem(), then you must use that subsystem's quit function …

[HOWTO] SDL sound (read: ALSA) support for Enemy …

    https://ubuntuforums.org/archive/index.php/t-362231.html
    UP-TO-DATE INFORMATION IS AVAILABLE HERE about et-sdl-sound provides SDL-based replacement for deprecated OSS-based sound systems of Enemy Territory, Return to Castle Wolfenstein and Quake III Arena. To put it short, et-sdl-sound is a working ALSA support hack for ET, RTCW and Q3 (and all mods for those binaries). Since modifying binary directly …

Now you know Et-Sdl-Sound Pulseaudio

Now that you know Et-Sdl-Sound Pulseaudio, we suggest that you familiarize yourself with information on similar questions.