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Initializing SDL_Mixer gives error "No available audio device"

    https://stackoverflow.com/questions/10465202/initializing-sdl-mixer-gives-error-no-available-audio-device
    Then, SDL_Mixer gives an error "No available audio device." Here is the code where the error is thrown: using namespace std; void simple_sound_init () { if (SDL_Init (SDL_INIT_AUDIO) == -1) { fprintf (stderr, "init SDL error: %s\n", SDL_GetError ()); SDL_Quit (); exit (1); } if (Mix_OpenAudio (SOUNDSAMPLERATE, MIX_DEFAULT_FORMAT, 1, 1024) != 0) { fprintf (stderr, "initialize audio …

20.04 - SDL_mixer audio problem - Ask Ubuntu

    https://askubuntu.com/questions/1245467/sdl-mixer-audio-problem
    if (Mix_OpenAudio (MIX_DEFAULT_FREQUENCY, MIX_DEFAULT_FORMAT, 2, 2048) < 0) { printf ("SDL_mixer could not initialize! SDL_mixer Error: %s\n", Mix_GetError ()); success = false; } The following error appears: SDL_mixer Error: No such audio device. The compiler is GCC and the operating system is Ubuntu 20.04.

Linux: Unable to init SDL mixer: ALSA: Couldn't open …

    https://www.gog.com/forum/thimbleweed_park/linux_unable_to_init_sdl_mixer_alsa_couldnt_open_audio_device_no_such_device
    Svip: When trying to run the game, I get a Critical Error! window with the following message: Unable to init SDL mixer: ALSA: Couldn't open audio device: No such device. And in the console, I can see the following: ALSA lib pcm_hw.c:1701: (_snd_pcm_hw_open) Invalid …

Could not open audio device: No available audio device ...

    https://github.com/freeserf/freeserf/issues/132
    It would seem that this function call in audio.c fails for some reason. Mix_OpenAudio (8000, MIX_DEFAULT_FORMAT, MIX_DEFAULT_CHANNELS, 512); You could try some other parameters and see if you are able to initialize SDL_mixer with those. The documentation is here: http://sdl.beuc.net/sdl.wiki/Mix_OpenAudio .

Could not initialize SDL : No available video device Don't ...

    https://askubuntu.com/questions/443053/could-not-initialize-sdl-no-available-video-device-dont-move
    The idea was if I could compile the screensaver then I can get SDL working. Thanks. Worked for me. (video only) tried to run testmultiaudio and got this. INFO: Using audio driver: dsp ERROR: Don't see any specific audio devices! I guess compiling and making VLC would solve most of this because VLC uses SDL for video and audio.

"SDL failed to open audio: No available audio device ...

    https://forum.kde.org/viewtopic.php?t=112947
    EDIT: I managed to get rid of "SDL failed to open audio: No available audio device" by setting: SDL_DSP_NOSELECT=1 SDL_AUDIODRIVER=alsa But another problem emerged. Once I press "play", I hear some pops (indicating that audio device is somehow open/initialized), but then it is mute until I press "pause"; then, I hear a single pop.

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