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Audio Triggers | Pak'Cafan : EverQuest

    https://pakcafaneq.wordpress.com/audio-triggers/
    Audio Trigger Basics The Audio Triggers window was described in the EverQuest update message for October 27, 2005. It lets you tell the game to play various sounds whenever certain events appear in the chat window. You can open the Triggers Window using the EQ button, under Actions. Within the Audio Triggers window you can…

EQInterface downloads : Audio Triggers - Sound Pack

    https://www.eqinterface.com/downloads/fileinfo.php?id=4692
    Pictures. Description. 11/15/2008: Added the file adds.wav. This correlates to a change in the Anguish patterns. If you use that pattern, you will need to re-download it. Zip file includes wav files. This patterns for use with the wav files are add-ons. The Audio Triggers - Full Pack contains all patterns and sounds.

GINA Audio Triggers - jaburt.com

    https://jaburt.com/eq/audiotriggers.htm
    The following audio triggers need an audio file allocated to them by yourselves. Some of the triggers use the built-in audio files from Hazimil's Everquest folder, therefore these may not work on your PC due to different installation paths. You will need to manually point to a different sound file to get audio alerts. Common -> General -> Skill Up

Audio Triggers

    http://www.icynic.com/~don/EQ/triggers/
    Audio Triggers When EverQuest added the "audio triggers" feature in October 2005, I found it useful in so many situations that the sounds built into the audio menu weren't enough; I needed ways to differentiate among them. So I recorded myself saying various words to use as audio trigger sound files.

AUDIO/Text TRIGGER utility applications - EQ Freelance

    http://eqfreelance.net/basics/audio_triggers.html
    Audio/Text trigger programs searches for phrases in your log, and when found will trigger a graphic or audio response. Similar to in game audio triggers, but the result can be a timer counting down, a line of text flashed up on screen, playing an audio file, or using text-to-speech to speak some text for you.

Raid audio triggers - Fanra's EverQuest Wiki

    https://everquest.fanra.info/wiki/Raid_audio_triggers
    No audio file, optionally you can use one of the default tones in EQ. points at CHARACTERNAME - Target DA or self DA and then stand right underneath Shadow of Luclin, She will perma-aggro this person even if DA and you can continue to DPS.

Everquest audio triggers - how to implement, and sample …

    http://runen.co.uk/Everquest/sounds.htm
    My audio trigger sounds for Everquest are stored in C:\Program Files\EverQuest\AudioTriggers\shared Yours will need to be saved in the equivalent directory on your computer. Right click the wav file and select "save target as" to save it to the correct directory. Then, start Everquest up again and use the trigger phase (or part of it) as your ...

Setting up audio triggers | EverQuest Forums

    http://forums.daybreakgames.com/eq/index.php?threads/setting-up-audio-triggers.229645/
    I've always been fine with just the in-game audio triggers, but yes I cannot stand the whole tell window thing. Maybe if I used multiple monitors and had all my chat windows in one with a lot of open space at the top for them (and if chat windows were considerably easier to manipulate) I might consider them, but since I only use one monitor it is not realistic in my …

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