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Strategy - - Audio Triggers and You | RedGuides: EverQuest ...

    https://www.redguides.com/community/threads/audio-triggers-and-you.21170/#:~:text=Click%20on%20your%20%22EQ%22%20button%20and%20select%20Actions,-%20%22has%20become%20enraged%22%20-%20sound%20-%20%22alert2%22
    none

Audio Triggers | Pak'Cafan : EverQuest

    https://pakcafaneq.wordpress.com/audio-triggers/
    Audio Trigger Basics. The Audio Triggers window was described in the EverQuest update message for October 27, 2005. It lets you tell the game to play various sounds whenever certain events appear in the chat window. You can open the Triggers Window using the EQ button, under Actions. Within the Audio Triggers window you can set up any number of triggers.

AUDIO TRIGGERS - BONZZ

    http://bonzz.com/triggers.htm
    1) EQ SOUNDS: Audio Trigger sound files are your standard "WAV" sound files. EQ supplies some generic and basic sound files, all of which are really just noises ( not spoken words). They are located in a sub-folder in your EQ Directory (in the "Audio Triggers" folder is another sub-folder called, "shared" and / or "default").

EQInterface downloads : Audio Triggers - Sound Pack

    https://www.eqinterface.com/downloads/fileinfo.php?id=4692
    11/15/2008: Added the file adds.wav. This correlates to a change in the Anguish patterns. If you use that pattern, you will need to re-download it. Zip file includes wav files. This patterns for use with the wav files are add-ons. The Audio Triggers - Full Pack contains all …

Everquest audio triggers - how to implement, and sample …

    http://runen.co.uk/Everquest/sounds.htm
    My audio trigger sounds for Everquest are stored in C:\Program Files\EverQuest\AudioTriggers\shared Yours will need to be saved in the equivalent directory on your computer. Right click the wav file and select "save …

Audio Triggers

    http://www.icynic.com/~don/EQ/triggers/
    Audio Triggers When EverQuest added the "audio triggers" feature in October 2005, I found it useful in so many situations that the sounds built into the audio menu weren't enough; I needed ways to differentiate among them. So I recorded myself saying various words to use as audio trigger sound files.

No audio trigger sounds listed in 'default' | EverQuest …

    http://forums.daybreakgames.com/eq/index.php?threads/no-audio-trigger-sounds-listed-in-default.1032/
    When i try to create an audio trigger asnd choose 'default' for the sounds, the list of sounds to choose from is blank. I looked in C:\ProgramData\Sony Online Entertainment\Installed Games\EverQuest\AudioTriggers\default and see wav files listed there.

GINA Audio Triggers - jaburt.com

    https://jaburt.com/eq/audiotriggers.htm
    The following audio triggers need an audio file allocated to them by yourselves. Some of the triggers use the built-in audio files from Hazimil's Everquest folder, therefore these may not work on your PC due to different installation paths. You will need to manually point to a different sound file to get audio alerts. Common -> General -> Skill Up

Strategy - - Audio Triggers and You | RedGuides: EverQuest ...

    https://www.redguides.com/community/threads/audio-triggers-and-you.21170/
    Click on your "EQ" button and select Actions -> Audio Triggers To create an audio trigger, type in the "pattern" and select the sound to play. For example: pattern - "has become enraged" - sound - "alert2"

Plugin - - Audio Trigger for Tells??? | RedGuides ...

    https://www.redguides.com/community/threads/audio-trigger-for-tells.68845/
    You can make your own audio files and place them inthe autotrigger folder in EQ and use them ingame just like any other trigger already in place. They just need to be in .wav format. I have set up things for invis dropping, line of sight warning on casters trying to nuke, the PoWar catapult, root breaking, mezz breaking, slow not sticking...my computer can be a real …

Looking for EQ Sound Effects : everquest

    https://www.reddit.com/r/everquest/comments/45fbep/looking_for_eq_sound_effects/
    There are ~300 MB of sound files in the sounds folder. To get the really old school sounds, find a copy of S3DSpy and point it at the pfs files (like snd1.pfs, snd2.pfs) and extract the .wav files. 2. level 2. crabsauce. · 6y. He is probably looking for the …

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